Media Summary: Gunfire Light Emission A couple of updates back, when optimizing the gunfire effects using game object pooling, I inadvertently ... V nice things this week, v nice... Thanks for watching! Like, comment and subscribe if you liked the v nice things. Player Animations I completed the Revolver, Guitar, and AK47 third-person animations.
Rust Devblog 150 1 - Detailed Analysis & Overview
Gunfire Light Emission A couple of updates back, when optimizing the gunfire effects using game object pooling, I inadvertently ... V nice things this week, v nice... Thanks for watching! Like, comment and subscribe if you liked the v nice things. Player Animations I completed the Revolver, Guitar, and AK47 third-person animations. Foliage Wind Improvements I did a second pass on the foliage animation in order to account for the “high frequency oscillation”, ... AI Tests Zombies are on the pre-release branch. Don't get excited: they're a convenient AI for testing, since all they do is follow ... Thank you everyone for watching our first
Player Preview Animations Continuing with player anim feedback ideas. I went back to the player preview animations I concepted ... Impact Effects I noticed all of our impacts effects look a little dated and decided to improve them. I was inspired by the impacts from ... Ore Minigame MAURINO BERRY I've finished the first version of the ore gathering minigame I mentioned a few weeks ago. Barrel Update + Pickup Changes MAURINO BERRY Barrels suck. We know. They were always meant to be a placeholder. Staging version. First look on new flowers, overgrowth monuments, boxes with loot in caves, models of bones, wolf skull and ... Viewmodel Animations I went over the animations for the following weapons this week: AK47, M92, Spear, Sawn-off Shotgun, ...