Media Summary: Gunfire Light Emission A couple of updates back, when optimizing the gunfire effects using game object pooling, I inadvertently ... V nice things this week, v nice... Thanks for watching! Like, comment and subscribe if you liked the v nice things. Player Animations I completed the Revolver, Guitar, and AK47 third-person animations.

Rust Devblog 150 1 - Detailed Analysis & Overview

Gunfire Light Emission A couple of updates back, when optimizing the gunfire effects using game object pooling, I inadvertently ... V nice things this week, v nice... Thanks for watching! Like, comment and subscribe if you liked the v nice things. Player Animations I completed the Revolver, Guitar, and AK47 third-person animations. Foliage Wind Improvements I did a second pass on the foliage animation in order to account for the “high frequency oscillation”, ... AI Tests Zombies are on the pre-release branch. Don't get excited: they're a convenient AI for testing, since all they do is follow ... Thank you everyone for watching our first

Player Preview Animations Continuing with player anim feedback ideas. I went back to the player preview animations I concepted ... Impact Effects I noticed all of our impacts effects look a little dated and decided to improve them. I was inspired by the impacts from ... Ore Minigame MAURINO BERRY I've finished the first version of the ore gathering minigame I mentioned a few weeks ago. Barrel Update + Pickup Changes MAURINO BERRY Barrels suck. We know. They were always meant to be a placeholder. Staging version. First look on new flowers, overgrowth monuments, boxes with loot in caves, models of bones, wolf skull and ... Viewmodel Animations I went over the animations for the following weapons this week: AK47, M92, Spear, Sawn-off Shotgun, ...

Photo Gallery

RUST Devblog 150/1
Rust Devblog 150 - Overgrowth - Visible Carried Items!
RUST - Devblog 150! Полный обзор!
RUST Devblog 151/1
RUST Devblog 150/2
RUST Devblog 148/1
Riptide Rust Devblog #1
RUST Devblog 160/1
RUST Devblog 151/2
RUST Devblog 170/1
RUST Devblog 167/1
Rust - New flowers, overgrowth, loot in caves, models skull, bones and holster - First look
View Detailed Profile
RUST Devblog 150/1

RUST Devblog 150/1

Gunfire Light Emission A couple of updates back, when optimizing the gunfire effects using game object pooling, I inadvertently ...

Rust Devblog 150 - Overgrowth - Visible Carried Items!

Rust Devblog 150 - Overgrowth - Visible Carried Items!

V nice things this week, v nice... Thanks for watching! Like, comment and subscribe if you liked the v nice things.

RUST - Devblog 150! Полный обзор!

RUST - Devblog 150! Полный обзор!

В

RUST Devblog 151/1

RUST Devblog 151/1

Player Animations I completed the Revolver, Guitar, and AK47 third-person animations.

RUST Devblog 150/2

RUST Devblog 150/2

Foliage Wind Improvements I did a second pass on the foliage animation in order to account for the “high frequency oscillation”, ...

RUST Devblog 148/1

RUST Devblog 148/1

AI Tests Zombies are on the pre-release branch. Don't get excited: they're a convenient AI for testing, since all they do is follow ...

Riptide Rust Devblog #1

Riptide Rust Devblog #1

Thank you everyone for watching our first

RUST Devblog 160/1

RUST Devblog 160/1

Player Preview Animations Continuing with player anim feedback ideas. I went back to the player preview animations I concepted ...

RUST Devblog 151/2

RUST Devblog 151/2

Impact Effects I noticed all of our impacts effects look a little dated and decided to improve them. I was inspired by the impacts from ...

RUST Devblog 170/1

RUST Devblog 170/1

Ore Minigame MAURINO BERRY I've finished the first version of the ore gathering minigame I mentioned a few weeks ago.

RUST Devblog 167/1

RUST Devblog 167/1

Barrel Update + Pickup Changes MAURINO BERRY Barrels suck. We know. They were always meant to be a placeholder.

Rust - New flowers, overgrowth, loot in caves, models skull, bones and holster - First look

Rust - New flowers, overgrowth, loot in caves, models skull, bones and holster - First look

Staging version. First look on new flowers, overgrowth monuments, boxes with loot in caves, models of bones, wolf skull and ...

RUST Devblog 153

RUST Devblog 153

Viewmodel Animations I went over the animations for the following weapons this week: AK47, M92, Spear, Sawn-off Shotgun, ...