Media Summary: Foliage Wind Animation Worked on the foliage shader a bit this week to add tree/bush-style matching wind animation to our ... Player Animations I also added a set of walking animations in preparation for the Heavy Armour. The armour will make the player ... Player Animations I completed the third-person animations for the MP5, LR300, and the Semi-Auto Rifle.

Rust Devblog 149 1 - Detailed Analysis & Overview

Foliage Wind Animation Worked on the foliage shader a bit this week to add tree/bush-style matching wind animation to our ... Player Animations I also added a set of walking animations in preparation for the Heavy Armour. The armour will make the player ... Player Animations I completed the third-person animations for the MP5, LR300, and the Semi-Auto Rifle. Gunfire Light Emission A couple of updates back, when optimizing the gunfire effects using game object pooling, I inadvertently ... ДОНАТ(ВАШ ТЕКСТ НА СТРИМЕ, 300 рублей напугать) - ✓ PayPal Donate ... Bradley Progress MAURINO BERRY I did a tonne of work on the Bradley this week. Sadly not enough to get it in game. I tightened ...

Scott Decals/Impact-FX Managed to get a bunch of the surface decals and FX done this week. So we now have Snow Sand Dirt ... AI Tests Zombies are on the pre-release branch. Don't get excited: they're a convenient AI for testing, since all they do is follow ... Explosive Charge Viewmodels and Worldmodels This week I finished up on the last of the three charge viewmodels, the Survey ... Ore Minigame MAURINO BERRY I've finished the first version of the ore gathering minigame I mentioned a few weeks ago. Barrel Update + Pickup Changes MAURINO BERRY Barrels suck. We know. They were always meant to be a placeholder.

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Rust What's Coming | Smoke Grenades First Look #149 (Rust News & Updates)
RUST Devblog 150/1
RUST - Devblog 149! ОБНОВА В РАСТ - БРОНЯ ТЕРМИНАТОРА И ДЕРЕВНЯ БОМЖЕЙ (LEGA PLAY СТРИМ)
RUST Devblog 169/1
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View Detailed Profile
RUST Devblog 149/1

RUST Devblog 149/1

Foliage Wind Animation Worked on the foliage shader a bit this week to add tree/bush-style matching wind animation to our ...

Rust Devblog 149 Pictures

Rust Devblog 149 Pictures

Rust

RUST Devblog 149/3

RUST Devblog 149/3

Player Animations I also added a set of walking animations in preparation for the Heavy Armour. The armour will make the player ...

RUST Devblog 149/2

RUST Devblog 149/2

Player Animations I completed the third-person animations for the MP5, LR300, and the Semi-Auto Rifle.

Rust What's Coming | Smoke Grenades First Look #149 (Rust News & Updates)

Rust What's Coming | Smoke Grenades First Look #149 (Rust News & Updates)

Rust

RUST Devblog 150/1

RUST Devblog 150/1

Gunfire Light Emission A couple of updates back, when optimizing the gunfire effects using game object pooling, I inadvertently ...

RUST - Devblog 149! ОБНОВА В РАСТ - БРОНЯ ТЕРМИНАТОРА И ДЕРЕВНЯ БОМЖЕЙ (LEGA PLAY СТРИМ)

RUST - Devblog 149! ОБНОВА В РАСТ - БРОНЯ ТЕРМИНАТОРА И ДЕРЕВНЯ БОМЖЕЙ (LEGA PLAY СТРИМ)

ДОНАТ(ВАШ ТЕКСТ НА СТРИМЕ, 300 рублей напугать) - http://www.donationalerts.ru/r/legaplay ✓ PayPal Donate ...

RUST Devblog 169/1

RUST Devblog 169/1

Bradley Progress MAURINO BERRY I did a tonne of work on the Bradley this week. Sadly not enough to get it in game. I tightened ...

RUST Devblog 79/1

RUST Devblog 79/1

Scott Decals/Impact-FX Managed to get a bunch of the surface decals and FX done this week. So we now have Snow Sand Dirt ...

RUST Devblog 148/1

RUST Devblog 148/1

AI Tests Zombies are on the pre-release branch. Don't get excited: they're a convenient AI for testing, since all they do is follow ...

RUST Devblog 138/1

RUST Devblog 138/1

Explosive Charge Viewmodels and Worldmodels This week I finished up on the last of the three charge viewmodels, the Survey ...

RUST Devblog 170/1

RUST Devblog 170/1

Ore Minigame MAURINO BERRY I've finished the first version of the ore gathering minigame I mentioned a few weeks ago.

RUST Devblog 167/1

RUST Devblog 167/1

Barrel Update + Pickup Changes MAURINO BERRY Barrels suck. We know. They were always meant to be a placeholder.