Media Summary: Foliage Wind Animation Worked on the foliage shader a bit this week to add tree/bush-style matching wind animation to our ... Player Animations I also added a set of walking animations in preparation for the Heavy Armour. The armour will make the player ... Player Animations I completed the third-person animations for the MP5, LR300, and the Semi-Auto Rifle.
Rust Devblog 149 1 - Detailed Analysis & Overview
Foliage Wind Animation Worked on the foliage shader a bit this week to add tree/bush-style matching wind animation to our ... Player Animations I also added a set of walking animations in preparation for the Heavy Armour. The armour will make the player ... Player Animations I completed the third-person animations for the MP5, LR300, and the Semi-Auto Rifle. Gunfire Light Emission A couple of updates back, when optimizing the gunfire effects using game object pooling, I inadvertently ... ДОНАТ(ВАШ ТЕКСТ НА СТРИМЕ, 300 рублей напугать) - ✓ PayPal Donate ... Bradley Progress MAURINO BERRY I did a tonne of work on the Bradley this week. Sadly not enough to get it in game. I tightened ...
Scott Decals/Impact-FX Managed to get a bunch of the surface decals and FX done this week. So we now have Snow Sand Dirt ... AI Tests Zombies are on the pre-release branch. Don't get excited: they're a convenient AI for testing, since all they do is follow ... Explosive Charge Viewmodels and Worldmodels This week I finished up on the last of the three charge viewmodels, the Survey ... Ore Minigame MAURINO BERRY I've finished the first version of the ore gathering minigame I mentioned a few weeks ago. Barrel Update + Pickup Changes MAURINO BERRY Barrels suck. We know. They were always meant to be a placeholder.