Media Summary: How I managed to have Good Looking Procedural Generation in my Indie Roguelite Welcome back to Wurst Gaming! This week's Trying to showcase the current systems and current design state of the game. Very early on in
Rpg Engine Dev Log 4 - Detailed Analysis & Overview
How I managed to have Good Looking Procedural Generation in my Indie Roguelite Welcome back to Wurst Gaming! This week's Trying to showcase the current systems and current design state of the game. Very early on in The beginning area and scenes of my game I'm working on. I scrapped the areas and the story from the previous devlogs. WIP. The big new feature this time is that NPC dialogue nodes are read from a human readable text file and loaded into memory. Welcome to the new and improved episode 0 in Knightwatch: A Journey! In this episode of our UE4