Media Summary: It may not seem that special cause it all looks the same, but I have upgraded my badly coded collider code and have Ah yes, as if this wasn't hard enough already. More info: Steam: It's is drawing near, and I can't wait! Polish, an extra level, new sounds, it's all coming together nicely in time for the Festival demo ...
Rocket Shipment Devlog 003 Now - Detailed Analysis & Overview
It may not seem that special cause it all looks the same, but I have upgraded my badly coded collider code and have Ah yes, as if this wasn't hard enough already. More info: Steam: It's is drawing near, and I can't wait! Polish, an extra level, new sounds, it's all coming together nicely in time for the Festival demo ... Verlet is implemented. The collision detection and resolution is going pretty well, but I still have some annoying bugs to iron out. Working on the fuel mechanic! Even added alarms to remind you to refill. Wishlist on Steam: ... Here a peek into my current version of the game designer. There's still a lot to do, but I;m very happy with the progress. There's ...
I implemented a timer option for those players who want to improve their time scores. Also I do some sick crate tricks in this video. Just added a scoring system based on lives left, fuel left and time taken to complete a level! I'm really working hard trying to get a ... I tweaked the sounds somewhat after getting some good feedback! If you want to follow development more closely: Twitter: ...