Media Summary: Verlet is implemented. The collision detection and resolution is going pretty well, but I still have some annoying bugs to iron out. It's is drawing near, and I can't wait! Polish, an extra level, new sounds, it's all coming together nicely in time for the Festival demo ... Ah yes, as if this wasn't hard enough already. More info: Steam:

Rocket Shipment Devlog 004 Improved - Detailed Analysis & Overview

Verlet is implemented. The collision detection and resolution is going pretty well, but I still have some annoying bugs to iron out. It's is drawing near, and I can't wait! Polish, an extra level, new sounds, it's all coming together nicely in time for the Festival demo ... Ah yes, as if this wasn't hard enough already. More info: Steam: Here a peek into my current version of the game designer. There's still a lot to do, but I;m very happy with the progress. There's ... I tweaked the sounds somewhat after getting some good feedback! If you want to follow development more closely: Twitter: ... Now that I've added player death and revival ( the next step was to link this to a life system.

I implemented a timer option for those players who want to As you can see I implemented a playtesting feature into the level designer! While designing you can now play your level to check ... You can now refill your tank. This might need some tweaking. but is already feeling pretty slick! The fuel tank weight and collision ... Added a tile editor in the debug menu. Now I can create levels on the fly. The goal is to be able to create levels and immediately ... Here you can see the first version of the success screen. I still want to add some animation to it, but here's how it looks now.

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Rocket Shipment Devlog #004 - Improved Rigidbodies
Rocket Shipment Devlog #038: Last changes for the Steam Game Festival
Rocket Shipment Devlog #034: Bullet hell
Rocket Shipment Devlog #016: Level designer and other updates
Rocket Shipment Devlog #021: Updated sounds
Rocket Shipment Devlog #029: Lives and failure
Rocket Shipment Devlog #026: Timer option
Rocket Shipment Devlog #017: Playtesting your levels
Rocket Shipment Devlog #031: Refuelling
Rocket Shipment Devlog #001- Level editor
Rocket Shipment Devlog #023: Even better sounds
Rocket Shipment Devlog #019: Crate delivery
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Rocket Shipment Devlog #004 - Improved Rigidbodies

Rocket Shipment Devlog #004 - Improved Rigidbodies

Verlet is implemented. The collision detection and resolution is going pretty well, but I still have some annoying bugs to iron out.

Rocket Shipment Devlog #038: Last changes for the Steam Game Festival

Rocket Shipment Devlog #038: Last changes for the Steam Game Festival

It's is drawing near, and I can't wait! Polish, an extra level, new sounds, it's all coming together nicely in time for the Festival demo ...

Rocket Shipment Devlog #034: Bullet hell

Rocket Shipment Devlog #034: Bullet hell

Ah yes, as if this wasn't hard enough already. More info: Steam: https://store.steampowered.com/app/1237310/Rocket_Shipment/ ...

Rocket Shipment Devlog #016: Level designer and other updates

Rocket Shipment Devlog #016: Level designer and other updates

Here a peek into my current version of the game designer. There's still a lot to do, but I;m very happy with the progress. There's ...

Rocket Shipment Devlog #021: Updated sounds

Rocket Shipment Devlog #021: Updated sounds

I tweaked the sounds somewhat after getting some good feedback! If you want to follow development more closely: Twitter: ...

Rocket Shipment Devlog #029: Lives and failure

Rocket Shipment Devlog #029: Lives and failure

Now that I've added player death and revival (https://youtu.be/et987ZwFcls), the next step was to link this to a life system.

Rocket Shipment Devlog #026: Timer option

Rocket Shipment Devlog #026: Timer option

I implemented a timer option for those players who want to

Rocket Shipment Devlog #017: Playtesting your levels

Rocket Shipment Devlog #017: Playtesting your levels

As you can see I implemented a playtesting feature into the level designer! While designing you can now play your level to check ...

Rocket Shipment Devlog #031: Refuelling

Rocket Shipment Devlog #031: Refuelling

You can now refill your tank. This might need some tweaking. but is already feeling pretty slick! The fuel tank weight and collision ...

Rocket Shipment Devlog #001- Level editor

Rocket Shipment Devlog #001- Level editor

Added a tile editor in the debug menu. Now I can create levels on the fly. The goal is to be able to create levels and immediately ...

Rocket Shipment Devlog #023: Even better sounds

Rocket Shipment Devlog #023: Even better sounds

I

Rocket Shipment Devlog #019: Crate delivery

Rocket Shipment Devlog #019: Crate delivery

Crate

Rocket Shipment Devlog #025: Success screen

Rocket Shipment Devlog #025: Success screen

Here you can see the first version of the success screen. I still want to add some animation to it, but here's how it looks now.