Media Summary: Verlet is implemented. The collision detection and resolution is going pretty well, but I still have some annoying bugs to iron out. It's is drawing near, and I can't wait! Polish, an extra level, new sounds, it's all coming together nicely in time for the Festival demo ... Ah yes, as if this wasn't hard enough already. More info: Steam:
Rocket Shipment Devlog 004 Improved - Detailed Analysis & Overview
Verlet is implemented. The collision detection and resolution is going pretty well, but I still have some annoying bugs to iron out. It's is drawing near, and I can't wait! Polish, an extra level, new sounds, it's all coming together nicely in time for the Festival demo ... Ah yes, as if this wasn't hard enough already. More info: Steam: Here a peek into my current version of the game designer. There's still a lot to do, but I;m very happy with the progress. There's ... I tweaked the sounds somewhat after getting some good feedback! If you want to follow development more closely: Twitter: ... Now that I've added player death and revival ( the next step was to link this to a life system.
I implemented a timer option for those players who want to As you can see I implemented a playtesting feature into the level designer! While designing you can now play your level to check ... You can now refill your tank. This might need some tweaking. but is already feeling pretty slick! The fuel tank weight and collision ... Added a tile editor in the debug menu. Now I can create levels on the fly. The goal is to be able to create levels and immediately ... Here you can see the first version of the success screen. I still want to add some animation to it, but here's how it looks now.