Media Summary: In this episode I actually get something done. There was a lot of pain involved in figuring out how to manage resources but I like to ... next time its 5 months PATREON: TWITTER: DOOM RENDERER CODE: ... I have a faster workflow for generating low poly multiple convex mesh collision shapes now, used here for the pillows, sofa, and ...
Rk4 Game Engine Dev Log - Detailed Analysis & Overview
In this episode I actually get something done. There was a lot of pain involved in figuring out how to manage resources but I like to ... next time its 5 months PATREON: TWITTER: DOOM RENDERER CODE: ... I have a faster workflow for generating low poly multiple convex mesh collision shapes now, used here for the pillows, sofa, and ... Merch ▻ Patreon ▻ Stream ▻ Instagram ... Added a tasty optimization this morning. Each light source now only has its shadowmap updated if one or more axis aligned ... To learn for free on Brilliant, go to . You'll also get 20% off an annual premium subscription. I promised ...
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