Media Summary: [HTML5] Current state of play. 16 fully dynamic optimising shadow generation. Minimising surface usage by using 1 surface for 4 lightmaps. I can then pass in 4 surfaces to a ... gamedev Please feel free to write your opinions and ideas for improvement in the comment section!
Realtime 2d Lighting Engine Progress - Detailed Analysis & Overview
[HTML5] Current state of play. 16 fully dynamic optimising shadow generation. Minimising surface usage by using 1 surface for 4 lightmaps. I can then pass in 4 surfaces to a ... gamedev Please feel free to write your opinions and ideas for improvement in the comment section! Game Industry Veteran shows you several unique and useful tips and tricks for understanding and implementing Join the discord! Original reddit post: ... A test to show of the latest eyecandy in Moonlapse.
Test scene. Experimenting. If you like it, see more at