Media Summary: Join the discord! Original reddit post: ... Sorry for the jerky video. It is caused by the screen capturing proggy. On my pc it run's with more than 60fps. Made on XNA with ... Implementing and motivating the voxel ray traversal algorithm described by Amanatides and Woo from scratch to be able to cast ...

Moonlapse Engine 2d Real Time - Detailed Analysis & Overview

Join the discord! Original reddit post: ... Sorry for the jerky video. It is caused by the screen capturing proggy. On my pc it run's with more than 60fps. Made on XNA with ... Implementing and motivating the voxel ray traversal algorithm described by Amanatides and Woo from scratch to be able to cast ... Check out my game on Steam! I use a game framework called ... This has been a fun side project I've wanted to work on for a while. I had originally just planned on doing a GPU based particle ... it's kind of terrifying how quickly AI can learn how to move in higher dimensions... visit for 20% off an ...

This video showcases Markov Chain Path Guiding to render Quake. Everything is purely path-traced in Inspired by the Artemis II mission, I started building a procedural planet renderer using ray marching and ray tracing. To try everything Brilliant has to offer—free—for a full 30 days, visit The first 200 of you will get 20% ... Wishlist on Steam : Another month, another recap ;) Social ...

Photo Gallery

Moonlapse Engine - 2D Real time dynamic lighits
Realtime shadow casting on 2D terrain
2D Dynamic Multi Lights and Realtime-Shadows on GPU (2nd Version)
How I Made Real-Time Shadows in 2D
Let there be light
This Tiny Algorithm Can Render BILLIONS of Voxels in Real Time
Real-time VOXEL level-editing! Testing the engine on MOONSHIRE MONDAY!
Realtime 2D Gravity Simulation
I Forced AI To Learn 4D Movement
Real-Time Path Tracing with Markov Chain Path Guiding: Quake Gameplay and Comparison
Ray-Marched Planet Renderer Powered by a Real Engine
2000 HOUR 2D Game Engine! // Code Review
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Moonlapse Engine - 2D Real time dynamic lighits

Moonlapse Engine - 2D Real time dynamic lighits

A test to show of the latest eyecandy in

Realtime shadow casting on 2D terrain

Realtime shadow casting on 2D terrain

Join the discord! https://discord.gg/Qnc3jWTeEW Original reddit post: ...

2D Dynamic Multi Lights and Realtime-Shadows on GPU (2nd Version)

2D Dynamic Multi Lights and Realtime-Shadows on GPU (2nd Version)

Sorry for the jerky video. It is caused by the screen capturing proggy. On my pc it run's with more than 60fps. Made on XNA with ...

How I Made Real-Time Shadows in 2D

How I Made Real-Time Shadows in 2D

Idle Fisher Demo Out Now! https://store.steampowered.com/app/4450880/Idle_Fisher_Demo/ I wanted

Let there be light

Let there be light

From the game link-dead -

This Tiny Algorithm Can Render BILLIONS of Voxels in Real Time

This Tiny Algorithm Can Render BILLIONS of Voxels in Real Time

Implementing and motivating the voxel ray traversal algorithm described by Amanatides and Woo from scratch to be able to cast ...

Real-time VOXEL level-editing! Testing the engine on MOONSHIRE MONDAY!

Real-time VOXEL level-editing! Testing the engine on MOONSHIRE MONDAY!

Check out my game on Steam! https://store.steampowered.com/app/2542170/MOONSHIRE/ I use a game framework called ...

Realtime 2D Gravity Simulation

Realtime 2D Gravity Simulation

This has been a fun side project I've wanted to work on for a while. I had originally just planned on doing a GPU based particle ...

I Forced AI To Learn 4D Movement

I Forced AI To Learn 4D Movement

it's kind of terrifying how quickly AI can learn how to move in higher dimensions... visit https://brilliant.org/b2studios/ for 20% off an ...

Real-Time Path Tracing with Markov Chain Path Guiding: Quake Gameplay and Comparison

Real-Time Path Tracing with Markov Chain Path Guiding: Quake Gameplay and Comparison

This video showcases Markov Chain Path Guiding to render Quake. Everything is purely path-traced in

Ray-Marched Planet Renderer Powered by a Real Engine

Ray-Marched Planet Renderer Powered by a Real Engine

Inspired by the Artemis II mission, I started building a procedural planet renderer using ray marching and ray tracing.

2000 HOUR 2D Game Engine! // Code Review

2000 HOUR 2D Game Engine! // Code Review

To try everything Brilliant has to offer—free—for a full 30 days, visit https://brilliant.org/TheCherno. The first 200 of you will get 20% ...

INDIE Game DevLog - Smarter AI & Motion Matching in UE5  (January 2026)

INDIE Game DevLog - Smarter AI & Motion Matching in UE5 (January 2026)

Wishlist on Steam : https://store.steampowered.com/app/1243550/SilkRoad_Project/ Another month, another recap ;) Social ...