Media Summary: No GPUs were harmed/used in this production, but heavily use of openmp was registered. Yesterday morning, I started thinking ... Voxel-based rendering and signed distance function (SDF) raycasting have been active areas of graphics research recently ... In order to support in-house TRSE demo effects for the C64/VIC20, I decided to implement a simple ray-tracer in order to be able ...
Real Time Cpu Raytraced Sparse - Detailed Analysis & Overview
No GPUs were harmed/used in this production, but heavily use of openmp was registered. Yesterday morning, I started thinking ... Voxel-based rendering and signed distance function (SDF) raycasting have been active areas of graphics research recently ... In order to support in-house TRSE demo effects for the C64/VIC20, I decided to implement a simple ray-tracer in order to be able ... Realtime Ray Tracing on the CPU with inter-reflections Implementing and motivating the voxel ray traversal algorithm described by Amanatides and Woo from scratch to be able to cast ... Trashy but still interesting depth of field implementation. I currently don't really use any denoising method so the final render is ...
Evolution of my raytracer now using a SVO immensly speeding up the rendering process (from 15fps with 256x256x256 voxels to ... This video shows a screencast of the Simple Software