Media Summary: No GPUs were harmed/used in this production, but heavily use of openmp was registered. Yesterday morning, I started thinking ... Voxel-based rendering and signed distance function (SDF) raycasting have been active areas of graphics research recently ... In order to support in-house TRSE demo effects for the C64/VIC20, I decided to implement a simple ray-tracer in order to be able ...

Real Time Cpu Raytraced Sparse - Detailed Analysis & Overview

No GPUs were harmed/used in this production, but heavily use of openmp was registered. Yesterday morning, I started thinking ... Voxel-based rendering and signed distance function (SDF) raycasting have been active areas of graphics research recently ... In order to support in-house TRSE demo effects for the C64/VIC20, I decided to implement a simple ray-tracer in order to be able ... Realtime Ray Tracing on the CPU with inter-reflections Implementing and motivating the voxel ray traversal algorithm described by Amanatides and Woo from scratch to be able to cast ... Trashy but still interesting depth of field implementation. I currently don't really use any denoising method so the final render is ...

Evolution of my raytracer now using a SVO immensly speeding up the rendering process (from 15fps with 256x256x256 voxels to ... This video shows a screencast of the Simple Software

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Real-time CPU-raytraced sparse voxel octtree.
Real Time CPU voxel raytracing - Mirrors
Real Time CPU voxel raytracing
C++ CPU based Real-Time Ray Tracing from Scratch #3
High-quality real-time raycasting and raytracing of streamtubes with sparse voxel octrees
Real-time CPU ray-tracer (no opengl, no shaders)
Realtime Ray Tracing on the CPU with inter-reflections
Realtime raytracing and voxelization test (proof of concept)
GPU/CPU Realtime Ray Tracing.
This Tiny Algorithm Can Render BILLIONS of Voxels in Real Time
Real Time C++ CPU Voxel Raytracer - Depth of Field
Real Time C++ CPU Voxel Raytracer - SVO (Sparse Voxel Octree)
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Real-time CPU-raytraced sparse voxel octtree.

Real-time CPU-raytraced sparse voxel octtree.

No GPUs were harmed/used in this production, but heavily use of openmp was registered. Yesterday morning, I started thinking ...

Real Time CPU voxel raytracing - Mirrors

Real Time CPU voxel raytracing - Mirrors

Added mirrors to my

Real Time CPU voxel raytracing

Real Time CPU voxel raytracing

Trying to render voxels in

C++ CPU based Real-Time Ray Tracing from Scratch #3

C++ CPU based Real-Time Ray Tracing from Scratch #3

This is a demo of

High-quality real-time raycasting and raytracing of streamtubes with sparse voxel octrees

High-quality real-time raycasting and raytracing of streamtubes with sparse voxel octrees

Voxel-based rendering and signed distance function (SDF) raycasting have been active areas of graphics research recently ...

Real-time CPU ray-tracer (no opengl, no shaders)

Real-time CPU ray-tracer (no opengl, no shaders)

In order to support in-house TRSE demo effects for the C64/VIC20, I decided to implement a simple ray-tracer in order to be able ...

Realtime Ray Tracing on the CPU with inter-reflections

Realtime Ray Tracing on the CPU with inter-reflections

Realtime Ray Tracing on the CPU with inter-reflections

Realtime raytracing and voxelization test (proof of concept)

Realtime raytracing and voxelization test (proof of concept)

This is a proof of concept for

GPU/CPU Realtime Ray Tracing.

GPU/CPU Realtime Ray Tracing.

in C#(

This Tiny Algorithm Can Render BILLIONS of Voxels in Real Time

This Tiny Algorithm Can Render BILLIONS of Voxels in Real Time

Implementing and motivating the voxel ray traversal algorithm described by Amanatides and Woo from scratch to be able to cast ...

Real Time C++ CPU Voxel Raytracer - Depth of Field

Real Time C++ CPU Voxel Raytracer - Depth of Field

Trashy but still interesting depth of field implementation. I currently don't really use any denoising method so the final render is ...

Real Time C++ CPU Voxel Raytracer - SVO (Sparse Voxel Octree)

Real Time C++ CPU Voxel Raytracer - SVO (Sparse Voxel Octree)

Evolution of my raytracer now using a SVO immensly speeding up the rendering process (from 15fps with 256x256x256 voxels to ...

Simple Software Real-Time Ray Tracing (S2R2)

Simple Software Real-Time Ray Tracing (S2R2)

This video shows a screencast of the Simple Software