Media Summary: In order to support in-house TRSE demo effects for the C64/VIC20, I decided to implement a simple ray-tracer in order to be able ... No GPUs were harmed/used in this production, but heavily use of openmp was registered. Yesterday morning, I started thinking ... In this update, I added a depth buffer to correctly handle overlapping geometry. Each pixel stores a depth value, and fragments ...
C Cpu Based Real Time - Detailed Analysis & Overview
In order to support in-house TRSE demo effects for the C64/VIC20, I decided to implement a simple ray-tracer in order to be able ... No GPUs were harmed/used in this production, but heavily use of openmp was registered. Yesterday morning, I started thinking ... In this update, I added a depth buffer to correctly handle overlapping geometry. Each pixel stores a depth value, and fragments ... Realtime Ray Tracing on the CPU with inter-reflections A. Chuchvara, M. Georgiev, A. Gotchev, “ Implementing and motivating the voxel ray traversal algorithm described by Amanatides and Woo from scratch to be able to cast ...