Media Summary: This was a lot of fun! Time to shoot some enemies, not much to say. The super shotgun won't need any piercing damage because ... I made some modificatons to the SKAG (Super Kick-Ass Gun) which is Freedoom's version of the BFG and filled the map with ... Some info on what happened last week and next tasks of my Godot Game

Project Boon Devlog 27 Testing - Detailed Analysis & Overview

This was a lot of fun! Time to shoot some enemies, not much to say. The super shotgun won't need any piercing damage because ... I made some modificatons to the SKAG (Super Kick-Ass Gun) which is Freedoom's version of the BFG and filled the map with ... Some info on what happened last week and next tasks of my Godot Game Original Song: Good evening from my side of the world. I recently finished the ... I added 4 more monsters and customized the basic one to shoot bullets instead of missiles. The Movement State doesn't work ... This video goes into depth on the recent forest improvements. It's a mix of technical implementation details, sharing results and ...

NPBehave: Synty Studios: Every system that makes MERCY 7.3 work ...

Photo Gallery

Project Boon - Devlog #27 - Testing the weapons with some zombie soldiers
Project Boon - Devlog Compilation
Project Boon - Devlog #28 - Experiments in BFG carnage
Environment Work - Game Devlog 27
Shop & Delivery System Test - Running On Empty Devlog
VR Practical Shooting 27 Devlog - New save/load system, hit indicators, custom stage templates
Project Boon - Devlog #32 - Adding more monsters with some slight improvements
Dynamic forests with burst compiled parallel jobs and GPU instancing | Devlog #15
Building the Foundations | Devlog-01 | MERCY 7.3
View Detailed Profile
Project Boon - Devlog #27 - Testing the weapons with some zombie soldiers

Project Boon - Devlog #27 - Testing the weapons with some zombie soldiers

This was a lot of fun! Time to shoot some enemies, not much to say. The super shotgun won't need any piercing damage because ...

Project Boon - Devlog Compilation

Project Boon - Devlog Compilation

Project Boon

Project Boon - Devlog #28 - Experiments in BFG carnage

Project Boon - Devlog #28 - Experiments in BFG carnage

I made some modificatons to the SKAG (Super Kick-Ass Gun) which is Freedoom's version of the BFG and filled the map with ...

Environment Work - Game Devlog 27

Environment Work - Game Devlog 27

Some info on what happened last week and next tasks of my Godot Game

Shop & Delivery System Test - Running On Empty Devlog

Shop & Delivery System Test - Running On Empty Devlog

Original Song: https://www.youtube.com/watch?v=v1wMBrkUEFE Good evening from my side of the world. I recently finished the ...

VR Practical Shooting 27 Devlog - New save/load system, hit indicators, custom stage templates

VR Practical Shooting 27 Devlog - New save/load system, hit indicators, custom stage templates

Purchase link: https://www.oculus.com/experiences/quest/3875542155842635/ Discord: https://discord.me/blobworks new stuff: ...

Project Boon - Devlog #32 - Adding more monsters with some slight improvements

Project Boon - Devlog #32 - Adding more monsters with some slight improvements

I added 4 more monsters and customized the basic one to shoot bullets instead of missiles. The Movement State doesn't work ...

Dynamic forests with burst compiled parallel jobs and GPU instancing | Devlog #15

Dynamic forests with burst compiled parallel jobs and GPU instancing | Devlog #15

This video goes into depth on the recent forest improvements. It's a mix of technical implementation details, sharing results and ...

Building the Foundations | Devlog-01 | MERCY 7.3

Building the Foundations | Devlog-01 | MERCY 7.3

NPBehave: https://github.com/meniku/NPBehave Synty Studios: https://syntystore.com/ Every system that makes MERCY 7.3 work ...