Media Summary: Platforms and doors can be activated with I implemented the Player Character class with faster movement, health, armor, backpack with ammo counts and the HUD to track ... I've been experimenting a lot with Animation Blueprints and I decided that for weapons, Paper2D and flipbooks are pretty ...

Project Boon Devlog 19 Switches - Detailed Analysis & Overview

Platforms and doors can be activated with I implemented the Player Character class with faster movement, health, armor, backpack with ammo counts and the HUD to track ... I've been experimenting a lot with Animation Blueprints and I decided that for weapons, Paper2D and flipbooks are pretty ... The direct follow up to my 2026 opp_env setup video. This one covers what opp_env actually puts on disk, how to create a new ... Hello again! I tried editing the video a little more so it doesn't feel too "dry" but it is still certainly lacking in sound. but anyways as ... 02/07/2026 Added another layer to the base layout for the actions HUD. I created action buttons and added them to ...

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Project Boon - Devlog #19 - Switches and moving platforms
Project Boon - Devlog Compilation
Project Boon - Devlog #41 - Player Character with health, ammo & HUD
Project Boon - Devlog #42 - Weapon functionality, doors, teleports & bounce pads
Project Boon- Give Without Reservation
Game Devlog 15 - Switching Gears
opp_env Workspace Layout and Your First VANET Project
IS THAT A SWITCH?!? (Devlog 2)
Day 269 Project Rance — Actions HUD [TBS]
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Project Boon - Devlog #19 - Switches and moving platforms

Project Boon - Devlog #19 - Switches and moving platforms

Platforms and doors can be activated with

Project Boon - Devlog Compilation

Project Boon - Devlog Compilation

Project Boon

Project Boon - Devlog #41 - Player Character with health, ammo & HUD

Project Boon - Devlog #41 - Player Character with health, ammo & HUD

I implemented the Player Character class with faster movement, health, armor, backpack with ammo counts and the HUD to track ...

Project Boon - Devlog #42 - Weapon functionality, doors, teleports & bounce pads

Project Boon - Devlog #42 - Weapon functionality, doors, teleports & bounce pads

I've been experimenting a lot with Animation Blueprints and I decided that for weapons, Paper2D and flipbooks are pretty ...

Project Boon- Give Without Reservation

Project Boon- Give Without Reservation

Project Boon

Game Devlog 15 - Switching Gears

Game Devlog 15 - Switching Gears

In this video, I discuss

opp_env Workspace Layout and Your First VANET Project

opp_env Workspace Layout and Your First VANET Project

The direct follow up to my 2026 opp_env setup video. This one covers what opp_env actually puts on disk, how to create a new ...

IS THAT A SWITCH?!? (Devlog 2)

IS THAT A SWITCH?!? (Devlog 2)

Hello again! I tried editing the video a little more so it doesn't feel too "dry" but it is still certainly lacking in sound. but anyways as ...

Day 269 Project Rance — Actions HUD [TBS]

Day 269 Project Rance — Actions HUD [TBS]

02/07/2026 Added another layer to the base layout for the actions HUD. I created action buttons and added them to ...