Media Summary: This technique was inspired by UDK's way of handling wireframes. It draws a small halo around the wires to provide a better ... The tutorial text can be fund on the following URL: I once again created a completely new version of my graphics engine reducing the code by !! 1000 !! lines... I also changed the old ...

Post Render Effects Using Xna - Detailed Analysis & Overview

This technique was inspired by UDK's way of handling wireframes. It draws a small halo around the wires to provide a better ... The tutorial text can be fund on the following URL: I once again created a completely new version of my graphics engine reducing the code by !! 1000 !! lines... I also changed the old ... This interactive demo illustrates the working of the Deferred Shading and its capabilities. Demo High polygon count (22654 faces), high res texture data, and film

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Post Render Effects using Xna 3.1
Post Render Effects using Xna 3.1 - Demo2.
Core Engine: Depth Dependent Halos for wireframe rendering [XNA]
XNA - PP Post Processing Effect Demo
XNA Shader programming, Tutorial 24 - Bloom post process
XNA Vertex based rendering
XNA Shader programming, Tutorial 23 - Blur post process
XNA Shader programming, Tutorial 12 - Pixel distortion post process
XNA Deferred Rendering
XNA 4.0 - Deferred Rendering Day & Night Color Transition (simple coloring test)
Deferred Rendering using Xna 3.1
XNA Shader programming, Tutorial 9 - Wiggle post process shading
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Post Render Effects using Xna 3.1

Post Render Effects using Xna 3.1

Post Render Effect

Post Render Effects using Xna 3.1 - Demo2.

Post Render Effects using Xna 3.1 - Demo2.

Post Render Effect

Core Engine: Depth Dependent Halos for wireframe rendering [XNA]

Core Engine: Depth Dependent Halos for wireframe rendering [XNA]

This technique was inspired by UDK's way of handling wireframes. It draws a small halo around the wires to provide a better ...

XNA - PP Post Processing Effect Demo

XNA - PP Post Processing Effect Demo

Quick demonstration of some

XNA Shader programming, Tutorial 24 - Bloom post process

XNA Shader programming, Tutorial 24 - Bloom post process

The tutorial text can be found here: http://digierr.spaces.live.com/blog/cns!2B7007E9EC2AE37B!860.entry.

XNA Vertex based rendering

XNA Vertex based rendering

Vertex box created in

XNA Shader programming, Tutorial 23 - Blur post process

XNA Shader programming, Tutorial 23 - Blur post process

The tutorial text can be fund on the following URL: http://digierr.spaces.live.com/blog/cns!2B7007E9EC2AE37B!855.entry.

XNA Shader programming, Tutorial 12 - Pixel distortion post process

XNA Shader programming, Tutorial 12 - Pixel distortion post process

Tutorial can be read on: http://digierr.spaces.live.com/blog/cns!2B7007E9EC2AE37B!518.entry.

XNA Deferred Rendering

XNA Deferred Rendering

I once again created a completely new version of my graphics engine reducing the code by !! 1000 !! lines... I also changed the old ...

XNA 4.0 - Deferred Rendering Day & Night Color Transition (simple coloring test)

XNA 4.0 - Deferred Rendering Day & Night Color Transition (simple coloring test)

Work in Progress:

Deferred Rendering using Xna 3.1

Deferred Rendering using Xna 3.1

This interactive demo illustrates the working of the Deferred Shading and its capabilities. Demo

XNA Shader programming, Tutorial 9 - Wiggle post process shading

XNA Shader programming, Tutorial 9 - Wiggle post process shading

Tutorial can be read on: http://digierr.spaces.live.com/blog/cns!2B7007E9EC2AE37B!511.entry.

XNA Test 13 - High polygon count and post processing

XNA Test 13 - High polygon count and post processing

High polygon count (22654 faces), high res texture data, and film