Media Summary: This is the first step in the creation of a model editor I'm working on. It's supposed to provide a basic set of tools to make changes ... This technique was inspired by UDK's way of handling wireframes. It draws a small halo around the wires to provide a better ... This second tutorial is a "case study" that involves stepping through
Xna Vertex Based Rendering - Detailed Analysis & Overview
This is the first step in the creation of a model editor I'm working on. It's supposed to provide a basic set of tools to make changes ... This technique was inspired by UDK's way of handling wireframes. It draws a small halo around the wires to provide a better ... This second tutorial is a "case study" that involves stepping through This is the result from the Deform Shader tutorial in my A visualization of the current terrain engine I've built using It seems that when my body is created from
I once again created a completely new version of my graphics engine reducing the code by !! 1000 !! lines... I also changed the old ... My first attempt at wielding VTF for terrain