Media Summary: IMPORTANT NOTE: I didn't do the jumping mechanic in the contact listener correctly. It doesn't matter right now, but it will later. I just implemented one way platforms in my In this update, I finally added graphics for the moving platforms ! They are not white rectangles anymore. The other update is that ...

Platformer Project Libgdx Box2d Tiled - Detailed Analysis & Overview

IMPORTANT NOTE: I didn't do the jumping mechanic in the contact listener correctly. It doesn't matter right now, but it will later. I just implemented one way platforms in my In this update, I finally added graphics for the moving platforms ! They are not white rectangles anymore. The other update is that ... More troubles for the hero ! After the swinging spike balls, the jumping spike balls ! For more informations on my READ THIS FIRST IF YOU HAVE A QUESTION ABOUT MAPOBJECT CASTING. Also, you might get compile time issues with ...

Photo Gallery

Platformer project - libGdx, Box2D, Tiled Map
Moving platforms - libGDX, Box2D, Tiled Map
LibGDX Box2D Tiled Tutorial - Block Bunny - Part 1 - Setting up the project + Game Preview
How to make your own 2D game *08* Box2D contacts [Java|LibGDX|Box2D/-light|Ashley|Tiled]
LibGDX Box2D Tiled Tutorial - Block Bunny - Part 4 - Box2D 103 : Sensors and Jumping
One way platform - libGDX, Box2D, Tiled Map
[LibGdx Source code] Tiled Map & PlatFormer
Moving platforms update - libGdx, Box2D, Tiled Map
LibGDX Box2D Tiled Tutorial - Block Bunny - Part 7 - Box2D Sprites
LibGDX Box2D Tiled Tutorial - Block Bunny - Part 5 - Tiled with Box2D Bodies
libGDX Jam - Life In Space - Creating moving piston with Box2D and Tiled
Jumping spike balls - libGDX, Box2D, Tiled Map
View Detailed Profile
Platformer project - libGdx, Box2D, Tiled Map

Platformer project - libGdx, Box2D, Tiled Map

This

Moving platforms - libGDX, Box2D, Tiled Map

Moving platforms - libGDX, Box2D, Tiled Map

I implemented moving platforms in my

LibGDX Box2D Tiled Tutorial - Block Bunny - Part 1 - Setting up the project + Game Preview

LibGDX Box2D Tiled Tutorial - Block Bunny - Part 1 - Setting up the project + Game Preview

Use the

How to make your own 2D game *08* Box2D contacts [Java|LibGDX|Box2D/-light|Ashley|Tiled]

How to make your own 2D game *08* Box2D contacts [Java|LibGDX|Box2D/-light|Ashley|Tiled]

Welcome to my

LibGDX Box2D Tiled Tutorial - Block Bunny - Part 4 - Box2D 103 : Sensors and Jumping

LibGDX Box2D Tiled Tutorial - Block Bunny - Part 4 - Box2D 103 : Sensors and Jumping

IMPORTANT NOTE: I didn't do the jumping mechanic in the contact listener correctly. It doesn't matter right now, but it will later.

One way platform - libGDX, Box2D, Tiled Map

One way platform - libGDX, Box2D, Tiled Map

I just implemented one way platforms in my

[LibGdx Source code] Tiled Map & PlatFormer

[LibGdx Source code] Tiled Map & PlatFormer

Download Source: http://adf.ly/xb7hw.

Moving platforms update - libGdx, Box2D, Tiled Map

Moving platforms update - libGdx, Box2D, Tiled Map

In this update, I finally added graphics for the moving platforms ! They are not white rectangles anymore. The other update is that ...

LibGDX Box2D Tiled Tutorial - Block Bunny - Part 7 - Box2D Sprites

LibGDX Box2D Tiled Tutorial - Block Bunny - Part 7 - Box2D Sprites

Attaching sprites to

LibGDX Box2D Tiled Tutorial - Block Bunny - Part 5 - Tiled with Box2D Bodies

LibGDX Box2D Tiled Tutorial - Block Bunny - Part 5 - Tiled with Box2D Bodies

NOTE: The latest

libGDX Jam - Life In Space - Creating moving piston with Box2D and Tiled

libGDX Jam - Life In Space - Creating moving piston with Box2D and Tiled

This is the 2nd video of my

Jumping spike balls - libGDX, Box2D, Tiled Map

Jumping spike balls - libGDX, Box2D, Tiled Map

More troubles for the hero ! After the swinging spike balls, the jumping spike balls ! For more informations on my

LibGDX Box2D Tiled Tutorial - Block Bunny - Part 8 - Tiled Objects and Removing Bodies

LibGDX Box2D Tiled Tutorial - Block Bunny - Part 8 - Tiled Objects and Removing Bodies

READ THIS FIRST IF YOU HAVE A QUESTION ABOUT MAPOBJECT CASTING. Also, you might get compile time issues with ...