Media Summary: READ ME: You might get class cast errors. Use the forced cast get method instead. tileSize = IMPORTANT NOTE: I didn't do the jumping mechanic in the contact listener correctly. It doesn't matter right now, but it will later. READ THIS FIRST IF YOU HAVE A QUESTION ABOUT MAPOBJECT CASTING. Also, you might get compile time issues with ...
Libgdx Box2d Tiled Tutorial Block - Detailed Analysis & Overview
READ ME: You might get class cast errors. Use the forced cast get method instead. tileSize = IMPORTANT NOTE: I didn't do the jumping mechanic in the contact listener correctly. It doesn't matter right now, but it will later. READ THIS FIRST IF YOU HAVE A QUESTION ABOUT MAPOBJECT CASTING. Also, you might get compile time issues with ... Here we learn about collisions, collision filtering, and listening for collisions. - bit filtering - contact listener source: ... Just finishing up the rest of the game mechanics. Everything's pretty much done. I'll upload one more video for this series with the ... Here is a concept level on a simple project I have. For more informations on my project follow me : Facebook ...
In this update, I finally added graphics for the moving platforms ! They are not white rectangles anymore. The other update is that ... I implemented moving platforms in my platformer project. Like everything in my project, these platforms are moved by