Media Summary: Resolution is adaptive from 7M to 310M. Render time - 10hrs (Intel i7 / 10% grid reduction). Sim time - grid adapts from 10 to 50M ... Gotta figure out what causes the flickering. Otherwise pretty happy with the shape and trying to create the In this video, you'll find out: how did an underground explosion affect outer space? What
Phoenix Fd Nuclear Explosion 5 - Detailed Analysis & Overview
Resolution is adaptive from 7M to 310M. Render time - 10hrs (Intel i7 / 10% grid reduction). Sim time - grid adapts from 10 to 50M ... Gotta figure out what causes the flickering. Otherwise pretty happy with the shape and trying to create the In this video, you'll find out: how did an underground explosion affect outer space? What