Media Summary: Resolution is adaptive from 7M to 310M. Render time - 10hrs (Intel i7 / 10% grid reduction). Sim time - grid adapts from 10 to 50M ... Gotta figure out what causes the flickering. Otherwise pretty happy with the shape and trying to create the Changed the shading from based on Temperature to based on the Fuel channel. Here is the Temperature shading

Phoenix Fd Nuclear Explosion 4 - Detailed Analysis & Overview

Resolution is adaptive from 7M to 310M. Render time - 10hrs (Intel i7 / 10% grid reduction). Sim time - grid adapts from 10 to 50M ... Gotta figure out what causes the flickering. Otherwise pretty happy with the shape and trying to create the Changed the shading from based on Temperature to based on the Fuel channel. Here is the Temperature shading Grid size = 313 003 932 931 or 313 mlj Simtime = 8u Simdata = 18 gig Ram used in sim = 23 gig ram (max 32 gig) Rendertime ...

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Phoenix FD - Nuclear Explosion 4 (grid-based illumination)
Atomic explosion v010
Phoenix FD 3DS Max Nuclear Explosion Animation
Phoenix FD Nuclear Explosion Low-SPF R&D
Phoenix FD Nuclear Explosion 5 (WIP)
Phoenix FD 4.30.01 nightly - Gasoline explosion fire shading by Fuel
Phoenix FD - Nuclear Explosion 2
Atomic (Nuke) explosion simulation with Phoenix FD plugin
Phoenix FD - Nuclear Explosion
Atomic (Nuke Hapaly) explosion simulation with Phoenix FD plugin
Phoenix FD: Nuclear Explosion RnD
Simulation Atom Explosion With PhoenixFD
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Phoenix FD - Nuclear Explosion 4 (grid-based illumination)

Phoenix FD - Nuclear Explosion 4 (grid-based illumination)

Resolution is adaptive from 7M to 310M. Render time - 10hrs (Intel i7 / 10% grid reduction). Sim time - grid adapts from 10 to 50M ...

Atomic explosion v010

Atomic explosion v010

Nuclear bomb

Phoenix FD 3DS Max Nuclear Explosion Animation

Phoenix FD 3DS Max Nuclear Explosion Animation

Phoenix FD

Phoenix FD Nuclear Explosion Low-SPF R&D

Phoenix FD Nuclear Explosion Low-SPF R&D

Gotta figure out what causes the flickering. Otherwise pretty happy with the shape and trying to create the

Phoenix FD Nuclear Explosion 5 (WIP)

Phoenix FD Nuclear Explosion 5 (WIP)

Phoenix FD Nuclear Explosion 5 (WIP)

Phoenix FD 4.30.01 nightly - Gasoline explosion fire shading by Fuel

Phoenix FD 4.30.01 nightly - Gasoline explosion fire shading by Fuel

Changed the shading from based on Temperature to based on the Fuel channel. Here is the Temperature shading

Phoenix FD - Nuclear Explosion 2

Phoenix FD - Nuclear Explosion 2

Phoenix FD - Nuclear Explosion 2

Atomic (Nuke) explosion simulation with Phoenix FD plugin

Atomic (Nuke) explosion simulation with Phoenix FD plugin

Plugins and software used: - 3Ds Max -

Phoenix FD - Nuclear Explosion

Phoenix FD - Nuclear Explosion

Grid size = 313 003 932 931 or 313 mlj Simtime = 8u Simdata = 18 gig Ram used in sim = 23 gig ram (max 32 gig) Rendertime ...

Atomic (Nuke Hapaly) explosion simulation with Phoenix FD plugin

Atomic (Nuke Hapaly) explosion simulation with Phoenix FD plugin

Plugins and software used: - 3Ds Max -

Phoenix FD: Nuclear Explosion RnD

Phoenix FD: Nuclear Explosion RnD

Tutorial: http://

Simulation Atom Explosion With PhoenixFD

Simulation Atom Explosion With PhoenixFD

Simulation Atom Explosion With PhoenixFD

Atomic (Nuke Tsar) explosion simulation with Phoenix FD plugin

Atomic (Nuke Tsar) explosion simulation with Phoenix FD plugin

Plugins and software used: - 3Ds Max -