Media Summary: Resolution is adaptive from 7M to 310M. Render time - 10hrs (Intel i7 / 10% grid reduction). Sim time - grid adapts from 10 to 50M ... Gotta figure out what causes the flickering. Otherwise pretty happy with the shape and trying to create the Changed the shading from based on Temperature to based on the Fuel channel. Here is the Temperature shading
Phoenix Fd Nuclear Explosion 4 - Detailed Analysis & Overview
Resolution is adaptive from 7M to 310M. Render time - 10hrs (Intel i7 / 10% grid reduction). Sim time - grid adapts from 10 to 50M ... Gotta figure out what causes the flickering. Otherwise pretty happy with the shape and trying to create the Changed the shading from based on Temperature to based on the Fuel channel. Here is the Temperature shading Grid size = 313 003 932 931 or 313 mlj Simtime = 8u Simdata = 18 gig Ram used in sim = 23 gig ram (max 32 gig) Rendertime ...