Media Summary: This video is a bit long, but it's just me relaxing while making some pretty neat effects with my new Interactive Computer Graphics. School of Computing, University of Utah. Full Playlist: ... Devlog video about "Homegrown", a casual farming game I'm creating using my own engine. Support the channel on Patreon and ...
Particle Shadow Maps - Detailed Analysis & Overview
This video is a bit long, but it's just me relaxing while making some pretty neat effects with my new Interactive Computer Graphics. School of Computing, University of Utah. Full Playlist: ... Devlog video about "Homegrown", a casual farming game I'm creating using my own engine. Support the channel on Patreon and ... Watch the FULL Video Here: ▻ Support us on Patreon! ▻ Digital Foundry ... Unfortunately I didn't go into too much technical detail. If you're looking for implementation details, there are some links below. In this latest dev log I go through how I added Cascading
This video is part of an online course, Interactive 3D Graphics. Check out the course here: In this video, I will give an update on my implementation of