Media Summary: Added a tasty optimization this morning. Each light source now only has its shadowmap updated if one or more axis aligned ... This is my first gamedev project I made using I have a faster workflow for generating low poly multiple convex mesh collision shapes now, used here for the pillows, sofa, and ...
Opengl C Game Engine Fps - Detailed Analysis & Overview
Added a tasty optimization this morning. Each light source now only has its shadowmap updated if one or more axis aligned ... This is my first gamedev project I made using I have a faster workflow for generating low poly multiple convex mesh collision shapes now, used here for the pillows, sofa, and ... Go to to get a 2-year plan plus 4 additional months with a huge discount. It's risk-free with Nord's 30-day ... Just a small walk inside my procedurally generated 3D terrain. Done using: C++, modern Today I'm gonna implement collision detection, UBOs for lights and the matrices, and splitscreen I run a Discord server called ...
got bullet casting and killing monsters working. a demonstration of it. In this video I try to add some more reality (sprint, jump, headmoving) to the player Here is the Ragdolls were are a grind, they always are. Very fiddly business and they still need a lot tweaking. Here's the blood and weapon ...