Media Summary: Added a tasty optimization this morning. Each light source now only has its shadowmap updated if one or more axis aligned ... Evil (More Advanced Maps; OpenGL, C++11, SDL) 3D FPS Engine Evil (Monster Movement, Secrets; C++11 OpenGL SDL) 3D FPS Engine

Fps Game Opengl Sdl C - Detailed Analysis & Overview

Added a tasty optimization this morning. Each light source now only has its shadowmap updated if one or more axis aligned ... Evil (More Advanced Maps; OpenGL, C++11, SDL) 3D FPS Engine Evil (Monster Movement, Secrets; C++11 OpenGL SDL) 3D FPS Engine Evil (Trigger Events, Monsters, Faster; OpenGL, C++11, SDL) 3D FPS Engine got bullet casting and killing monsters working. a demonstration of it. Actually the same (Voxel) Engine, just using different Mapgenerator and input handling. In this scene I rendered about 50.000 ...

i've been attempting to get occlusion query (not rendering what you can't see) going via my own engine / method. so far my rought ... Evil (Map .dat, Music, Shooting; OpenGL, SDL, C++11) 3D FPS Engine

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Neothyne SDL FPS HD Test
OpenGL c++ game engine dev: AABBs versus spheres for shadowmaps
Evil (More Advanced Maps; OpenGL, C++11, SDL) 3D FPS Engine
Evil (Monster Movement, Secrets; C++11 OpenGL SDL) 3D FPS Engine
Evil (Trigger Events, Monsters, Faster; OpenGL, C++11, SDL) 3D FPS Engine
Evil (Monster Killing; OpenGL C++11 SDL) 3D FPS Engine
FPS game (OpenGL,SDL,C++) tutorial 5 - create the game and level classes
Game Engine (OpenGL / C++ / SDL)
FPS Test using C++ with OpenGL and SDL
Evil (Occlusion Query Draft; SDL 2.0, C++, OpenGL) 3D FPS Engine
Evil (Map .dat, Music, Shooting; OpenGL, SDL, C++11) 3D FPS Engine
Evil (32-bit) 3D FPS Engine: SDL 2.0 / OpenGL / C++ 11
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Neothyne SDL FPS HD Test

Neothyne SDL FPS HD Test

Captured with

OpenGL c++ game engine dev: AABBs versus spheres for shadowmaps

OpenGL c++ game engine dev: AABBs versus spheres for shadowmaps

Added a tasty optimization this morning. Each light source now only has its shadowmap updated if one or more axis aligned ...

Evil (More Advanced Maps; OpenGL, C++11, SDL) 3D FPS Engine

Evil (More Advanced Maps; OpenGL, C++11, SDL) 3D FPS Engine

Evil (More Advanced Maps; OpenGL, C++11, SDL) 3D FPS Engine

Evil (Monster Movement, Secrets; C++11 OpenGL SDL) 3D FPS Engine

Evil (Monster Movement, Secrets; C++11 OpenGL SDL) 3D FPS Engine

Evil (Monster Movement, Secrets; C++11 OpenGL SDL) 3D FPS Engine

Evil (Trigger Events, Monsters, Faster; OpenGL, C++11, SDL) 3D FPS Engine

Evil (Trigger Events, Monsters, Faster; OpenGL, C++11, SDL) 3D FPS Engine

Evil (Trigger Events, Monsters, Faster; OpenGL, C++11, SDL) 3D FPS Engine

Evil (Monster Killing; OpenGL C++11 SDL) 3D FPS Engine

Evil (Monster Killing; OpenGL C++11 SDL) 3D FPS Engine

got bullet casting and killing monsters working. a demonstration of it.

FPS game (OpenGL,SDL,C++) tutorial 5 - create the game and level classes

FPS game (OpenGL,SDL,C++) tutorial 5 - create the game and level classes

In this video I crate the basics of the

Game Engine (OpenGL / C++ / SDL)

Game Engine (OpenGL / C++ / SDL)

Actually the same (Voxel) Engine, just using different Mapgenerator and input handling. In this scene I rendered about 50.000 ...

FPS Test using C++ with OpenGL and SDL

FPS Test using C++ with OpenGL and SDL

This is a test of a very basic

Evil (Occlusion Query Draft; SDL 2.0, C++, OpenGL) 3D FPS Engine

Evil (Occlusion Query Draft; SDL 2.0, C++, OpenGL) 3D FPS Engine

i've been attempting to get occlusion query (not rendering what you can't see) going via my own engine / method. so far my rought ...

Evil (Map .dat, Music, Shooting; OpenGL, SDL, C++11) 3D FPS Engine

Evil (Map .dat, Music, Shooting; OpenGL, SDL, C++11) 3D FPS Engine

Evil (Map .dat, Music, Shooting; OpenGL, SDL, C++11) 3D FPS Engine

Evil (32-bit) 3D FPS Engine: SDL 2.0 / OpenGL / C++ 11

Evil (32-bit) 3D FPS Engine: SDL 2.0 / OpenGL / C++ 11

little retro clone

OpenGL (SDL,C++) tutorial 14 - simple 3D FPS camera (part 1)

OpenGL (SDL,C++) tutorial 14 - simple 3D FPS camera (part 1)

In this tutorial we finally make the 3D