Media Summary: Added a tasty optimization this morning. Each light source now only has its shadowmap updated if one or more axis aligned ... Just a small walk inside my procedurally generated 3D terrain. Done using: C++, modern support the stream! join the discord! commands: !specs !keyboard !font ...
Opengl C Engine Test - Detailed Analysis & Overview
Added a tasty optimization this morning. Each light source now only has its shadowmap updated if one or more axis aligned ... Just a small walk inside my procedurally generated 3D terrain. Done using: C++, modern support the stream! join the discord! commands: !specs !keyboard !font ... Spent a lot of time making everything way faster. The entire game is now drawn using GPU-driven rendering, no binding or ... quick upload turn around this time because I fixed the light leaking issue and everything looks so much better. no longer does one ... basic but making the triangle was a pain has WASD movement and basic camera movement like fps games code was messy ...
took a break from the last one. rewrote this just played the last of us part 2 and really digged it, used it as some inspiration to get some particle effects going. what you're ...