Media Summary: I have a faster workflow for generating low poly multiple convex mesh collision shapes now, used here for the pillows, sofa, and ... I wrote a program that renders realistic grass using C++ and Added a tasty optimization this morning. Each light source now only has its shadowmap updated if one or more axis aligned ...
Opengl 3d Game Engine Devlog - Detailed Analysis & Overview
I have a faster workflow for generating low poly multiple convex mesh collision shapes now, used here for the pillows, sofa, and ... I wrote a program that renders realistic grass using C++ and Added a tasty optimization this morning. Each light source now only has its shadowmap updated if one or more axis aligned ... Hey guys, It's been a little minute, but I've been cooking up some new things with the new additions: Third person camera controller. Improved cascaded shadow mapping on large terrain. Basic Main menu using my ...