Media Summary: My work over the last few years has trended towards three main categories: Flocking Note: this recording is of questionable audio and video quality, however: it's the only one we have of this Since the very beginning of computer graphics and the demoscene, using hardware in ways their designers didn't intend has ...

Nvscene 2014 Session Interactive Simulations - Detailed Analysis & Overview

My work over the last few years has trended towards three main categories: Flocking Note: this recording is of questionable audio and video quality, however: it's the only one we have of this Since the very beginning of computer graphics and the demoscene, using hardware in ways their designers didn't intend has ... Realtime renderers find many important visual effects - such as reflections, refractions and global illumination - complicated, slow ... VR is finally here despite all the hard years of birthing pains and problems along the way. Now that the hardware is up to the task, ... Creating animated short films, music videos and demos is an extremely complex process. Between a concept and the final ...

Many new computers over the years have generated great excitement with ever more powerful graphical abilities. To facilitate this ... Video recorded and edited by Jim Leonard (Trixter/Hornet). Demo coding is often claimed to rely on "The Idea", with people often ... Find out about the latest marketing and technology trends and research discussed during the ABSTRACT -- The Hayward Fault presents significant seismic hazard to the eastern San Francisco Bay Area (the “East Bay”).

Photo Gallery

NVScene 2014 Session: Interactive Simulations (where nobody has to die) (Robert Hodgin)
NVScene 2014 - Robert Hodgin
NVScene 2014 Session: Real-time Fluid Dynamics (Maciej Matyka)
NVScene 2014 Session: A Short History of Hardware Abuse (Michael Dille and Derek Kozel)
NVScene 2014 Session: A Really Realtime Raytracer (Matt Swoboda)
NVScene 2014 Session: An Introduction To the Possibilities of VR/AR (Visa Valtteri Pimiä)
NVScene 2015 Session: Creating Interactive Visuals for Large Audiences (Joel Pryde)
NVScene 2015 Session: Tips For Efficient and Impressive Animations (Alexander Lehmann)
NVScene 2015 Session: Graphics Programming Through the Ages (Michael Dille, Keith Bare)
NVScene 2008 Session: The Other Side of Demo Programming (Martti Nurmikari)
Wil Reynolds - May 2014 SEER Interactive Event
South-by-Southwest Interactive 2014 Recap
View Detailed Profile
NVScene 2014 Session: Interactive Simulations (where nobody has to die) (Robert Hodgin)

NVScene 2014 Session: Interactive Simulations (where nobody has to die) (Robert Hodgin)

My work over the last few years has trended towards three main categories: Flocking

NVScene 2014 - Robert Hodgin

NVScene 2014 - Robert Hodgin

Interactive Simulations

NVScene 2014 Session: Real-time Fluid Dynamics (Maciej Matyka)

NVScene 2014 Session: Real-time Fluid Dynamics (Maciej Matyka)

Note: this recording is of questionable audio and video quality, however: it's the only one we have of this

NVScene 2014 Session: A Short History of Hardware Abuse (Michael Dille and Derek Kozel)

NVScene 2014 Session: A Short History of Hardware Abuse (Michael Dille and Derek Kozel)

Since the very beginning of computer graphics and the demoscene, using hardware in ways their designers didn't intend has ...

NVScene 2014 Session: A Really Realtime Raytracer (Matt Swoboda)

NVScene 2014 Session: A Really Realtime Raytracer (Matt Swoboda)

Realtime renderers find many important visual effects - such as reflections, refractions and global illumination - complicated, slow ...

NVScene 2014 Session: An Introduction To the Possibilities of VR/AR (Visa Valtteri Pimiä)

NVScene 2014 Session: An Introduction To the Possibilities of VR/AR (Visa Valtteri Pimiä)

VR is finally here despite all the hard years of birthing pains and problems along the way. Now that the hardware is up to the task, ...

NVScene 2015 Session: Creating Interactive Visuals for Large Audiences (Joel Pryde)

NVScene 2015 Session: Creating Interactive Visuals for Large Audiences (Joel Pryde)

This

NVScene 2015 Session: Tips For Efficient and Impressive Animations (Alexander Lehmann)

NVScene 2015 Session: Tips For Efficient and Impressive Animations (Alexander Lehmann)

Creating animated short films, music videos and demos is an extremely complex process. Between a concept and the final ...

NVScene 2015 Session: Graphics Programming Through the Ages (Michael Dille, Keith Bare)

NVScene 2015 Session: Graphics Programming Through the Ages (Michael Dille, Keith Bare)

Many new computers over the years have generated great excitement with ever more powerful graphical abilities. To facilitate this ...

NVScene 2008 Session: The Other Side of Demo Programming (Martti Nurmikari)

NVScene 2008 Session: The Other Side of Demo Programming (Martti Nurmikari)

Video recorded and edited by Jim Leonard (Trixter/Hornet). Demo coding is often claimed to rely on "The Idea", with people often ...

Wil Reynolds - May 2014 SEER Interactive Event

Wil Reynolds - May 2014 SEER Interactive Event

Wil Reynolds from SEER

South-by-Southwest Interactive 2014 Recap

South-by-Southwest Interactive 2014 Recap

Find out about the latest marketing and technology trends and research discussed during the

SimCenter | HPC Ground Motion Simulations of Large Hayward Fault Earthquakes, November 14, 2018

SimCenter | HPC Ground Motion Simulations of Large Hayward Fault Earthquakes, November 14, 2018

ABSTRACT -- The Hayward Fault presents significant seismic hazard to the eastern San Francisco Bay Area (the “East Bay”).