Media Summary: Realtime renderers find many important visual effects - such as reflections, refractions and global illumination - complicated, slow ... In an era when disk space is measured in terabytes, some people still try to optimize programs for size. 4KB intro developers ... Note: this recording is of questionable audio and video quality, however: it's the only one we have of this

Nvscene 2014 Session A Really - Detailed Analysis & Overview

Realtime renderers find many important visual effects - such as reflections, refractions and global illumination - complicated, slow ... In an era when disk space is measured in terabytes, some people still try to optimize programs for size. 4KB intro developers ... Note: this recording is of questionable audio and video quality, however: it's the only one we have of this The demoscene has a lot to do about fighting limitations, either platform-related or artificial and self-imposed ones. Under the ... Note: This recording is unfortunately incomplete. However, we decided to upload what we had anyway, because some of it is ... My work over the last few years has trended towards three main categories: Flocking Simulations, Terrain Engines, and ...

VR is finally here despite all the hard years of birthing pains and problems along the way. Now that the hardware is up to the task, ... Since 2011, Outracks Technologies has been developing two unique pieces of technology: a new programming language ("Uno") ... Demosceners are no strangers to Procedural Generation. In the early days computing resources were Through his experience in the demoscene, education as an architect, and day job as a designer, Pixtur has assembled a basket of ... Programming, Graphics: Philip Lafleur Music: Mikael Fyrek

Photo Gallery

NVScene 2014 Session: A Really Realtime Raytracer (Matt Swoboda)
NVScene 2014 Session: A Journey Into the Depths of a 4096 Bytes Production
NVScene 2014 Session: Real-time Fluid Dynamics (Maciej Matyka)
NVScene 2014 Session: Demo effects on the classic Amiga (Aske Simon Christensen)
NVScene 2014 Session: New Ideas and Techniques For Creating Real time Imagery (Inigo Quilez)
NVScene 2014 Session: Demo Engine Tricks of the Trade (Armin Jahanpanah)
NVScene 2014 Session: Interactive Simulations (where nobody has to die) (Robert Hodgin)
NVScene 2014 Session: An Introduction To the Possibilities of VR/AR (Visa Valtteri Pimiä)
NVScene 2014 Session: Multi platform Graphics Done Right (Bent Stamnes)
NVScene 2014 Session: A Short History of Hardware Abuse (Michael Dille and Derek Kozel)
NVScene 2014 Session: Procedural Content Generation and Shaders (Etienne Caron)
NVScene 2014 Session: Rules of Thumb for (slightly) Better Design (Thomas Mann)
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NVScene 2014 Session: A Really Realtime Raytracer (Matt Swoboda)

NVScene 2014 Session: A Really Realtime Raytracer (Matt Swoboda)

Realtime renderers find many important visual effects - such as reflections, refractions and global illumination - complicated, slow ...

NVScene 2014 Session: A Journey Into the Depths of a 4096 Bytes Production

NVScene 2014 Session: A Journey Into the Depths of a 4096 Bytes Production

In an era when disk space is measured in terabytes, some people still try to optimize programs for size. 4KB intro developers ...

NVScene 2014 Session: Real-time Fluid Dynamics (Maciej Matyka)

NVScene 2014 Session: Real-time Fluid Dynamics (Maciej Matyka)

Note: this recording is of questionable audio and video quality, however: it's the only one we have of this

NVScene 2014 Session: Demo effects on the classic Amiga (Aske Simon Christensen)

NVScene 2014 Session: Demo effects on the classic Amiga (Aske Simon Christensen)

Note: this recording is of questionable audio and video quality, however: it's the only one we have of this

NVScene 2014 Session: New Ideas and Techniques For Creating Real time Imagery (Inigo Quilez)

NVScene 2014 Session: New Ideas and Techniques For Creating Real time Imagery (Inigo Quilez)

The demoscene has a lot to do about fighting limitations, either platform-related or artificial and self-imposed ones. Under the ...

NVScene 2014 Session: Demo Engine Tricks of the Trade (Armin Jahanpanah)

NVScene 2014 Session: Demo Engine Tricks of the Trade (Armin Jahanpanah)

Note: This recording is unfortunately incomplete. However, we decided to upload what we had anyway, because some of it is ...

NVScene 2014 Session: Interactive Simulations (where nobody has to die) (Robert Hodgin)

NVScene 2014 Session: Interactive Simulations (where nobody has to die) (Robert Hodgin)

My work over the last few years has trended towards three main categories: Flocking Simulations, Terrain Engines, and ...

NVScene 2014 Session: An Introduction To the Possibilities of VR/AR (Visa Valtteri Pimiä)

NVScene 2014 Session: An Introduction To the Possibilities of VR/AR (Visa Valtteri Pimiä)

VR is finally here despite all the hard years of birthing pains and problems along the way. Now that the hardware is up to the task, ...

NVScene 2014 Session: Multi platform Graphics Done Right (Bent Stamnes)

NVScene 2014 Session: Multi platform Graphics Done Right (Bent Stamnes)

Since 2011, Outracks Technologies has been developing two unique pieces of technology: a new programming language ("Uno") ...

NVScene 2014 Session: A Short History of Hardware Abuse (Michael Dille and Derek Kozel)

NVScene 2014 Session: A Short History of Hardware Abuse (Michael Dille and Derek Kozel)

Since the

NVScene 2014 Session: Procedural Content Generation and Shaders (Etienne Caron)

NVScene 2014 Session: Procedural Content Generation and Shaders (Etienne Caron)

Demosceners are no strangers to Procedural Generation. In the early days computing resources were

NVScene 2014 Session: Rules of Thumb for (slightly) Better Design (Thomas Mann)

NVScene 2014 Session: Rules of Thumb for (slightly) Better Design (Thomas Mann)

Through his experience in the demoscene, education as an architect, and day job as a designer, Pixtur has assembled a basket of ...

Secret Rooms (NVScene 2014)

Secret Rooms (NVScene 2014)

http://www.pouet.net/prod.php?which=62853 Programming, Graphics: Philip Lafleur Music: Mikael Fyrek