Media Summary: In this relatively quick stream I worked on getting part of the new player sprite into the game and then outlined how I'd like for the ... Hi! This video was an experiment in my upload format. I wanted to see if people preferred this rather shorter video to my normal ... NOW WITH FIXED AUDIO! :-) Livestreaming is every Monday and Thursday, 9PM Eastern on Twitch at ...

Nes Programming 76 Swapping The - Detailed Analysis & Overview

In this relatively quick stream I worked on getting part of the new player sprite into the game and then outlined how I'd like for the ... Hi! This video was an experiment in my upload format. I wanted to see if people preferred this rather shorter video to my normal ... NOW WITH FIXED AUDIO! :-) Livestreaming is every Monday and Thursday, 9PM Eastern on Twitch at ... Hi everyone, this was a shortish stream where I circled back to look at the non scrolling code / tools that were written and figure out ... In this stream, I removed the status bar and discovered that doing so revealed the ugly attribute change artifacts that we had no ... A rambly and “short” stream on fixing scrolling so it properly stops and also the enemy creation workflow. Lots of extra tangents in ...

This time we learn how the 6502 CPU in the In this episode we took a page from The Guardian Legend and got a proper status bar working (although there's no actual data ... In this video, I'll be going over both the basic first mapper CNROM and UxROM for the In this episode, we finally get data exporting to the Before having our asset tool generate maps, I had learn how to manipulate the nametable properly on the

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NES Programming #76 - Swapping the player sprite and plans for automation
Programming the NES - Everything you need to know
NES Programming #146 - Palettes and a format experiment
NES programming #1.1 - Introduction to the NES hardware
Programming a 40KB NES Game (in Assembly)
NES Programming #117 - This tool does what again?
NES Programming #73 - Simple change, big change / problems
NES Programming #176 - Adding stops to the scrolling and another enemy test
NES Programming (Assembly Language)
NES Programming #25 - Status bars and proper scrolling
NES Programming: Video 10 - Bank Switch | Basic Mapper(CHR and PRG)
NES Programming #16 - Exporting asset data to the NES!
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NES Programming #76 - Swapping the player sprite and plans for automation

NES Programming #76 - Swapping the player sprite and plans for automation

In this relatively quick stream I worked on getting part of the new player sprite into the game and then outlined how I'd like for the ...

Programming the NES - Everything you need to know

Programming the NES - Everything you need to know

This is a tutorial for how to

NES Programming #146 - Palettes and a format experiment

NES Programming #146 - Palettes and a format experiment

Hi! This video was an experiment in my upload format. I wanted to see if people preferred this rather shorter video to my normal ...

NES programming #1.1 - Introduction to the NES hardware

NES programming #1.1 - Introduction to the NES hardware

NOW WITH FIXED AUDIO! :-) Livestreaming is every Monday and Thursday, 9PM Eastern on Twitch at ...

Programming a 40KB NES Game (in Assembly)

Programming a 40KB NES Game (in Assembly)

The

NES Programming #117 - This tool does what again?

NES Programming #117 - This tool does what again?

Hi everyone, this was a shortish stream where I circled back to look at the non scrolling code / tools that were written and figure out ...

NES Programming #73 - Simple change, big change / problems

NES Programming #73 - Simple change, big change / problems

In this stream, I removed the status bar and discovered that doing so revealed the ugly attribute change artifacts that we had no ...

NES Programming #176 - Adding stops to the scrolling and another enemy test

NES Programming #176 - Adding stops to the scrolling and another enemy test

A rambly and “short” stream on fixing scrolling so it properly stops and also the enemy creation workflow. Lots of extra tangents in ...

NES Programming (Assembly Language)

NES Programming (Assembly Language)

This time we learn how the 6502 CPU in the

NES Programming #25 - Status bars and proper scrolling

NES Programming #25 - Status bars and proper scrolling

In this episode we took a page from The Guardian Legend and got a proper status bar working (although there's no actual data ...

NES Programming: Video 10 - Bank Switch | Basic Mapper(CHR and PRG)

NES Programming: Video 10 - Bank Switch | Basic Mapper(CHR and PRG)

In this video, I'll be going over both the basic first mapper CNROM and UxROM for the

NES Programming #16 - Exporting asset data to the NES!

NES Programming #16 - Exporting asset data to the NES!

In this episode, we finally get data exporting to the

NES Programming #20 - In the background

NES Programming #20 - In the background

Before having our asset tool generate maps, I had learn how to manipulate the nametable properly on the