Media Summary: Worked on finishing up the palette optimization and metatile Hello! In this episode we fixed up some more of the It worked?! I mean - of course it worked! In this episode I took the data from the JSON map data and used it to test rendering the ...

Nes Programming 16 Exporting Asset - Detailed Analysis & Overview

Worked on finishing up the palette optimization and metatile Hello! In this episode we fixed up some more of the It worked?! I mean - of course it worked! In this episode I took the data from the JSON map data and used it to test rendering the ... In this stream, I started the process of moving to use In today's episode we reorganized our code, and got the tree structure working with cached children so that we didn't have to ... In this stream, I added the ability to create and

NOW WITH FIXED AUDIO! :-) Livestreaming is every Monday and Thursday, 9PM Eastern on Twitch at ...

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NES Programming #16 - Exporting asset data to the NES!
NES Programming #168 - Almost done with fixing the export process
NES Programming #165 - Continuing to fix the export process
NES Programming #29 - Rendering the map and exporting the data
NES Programming #166 - Exporting exporting exporting (some more)
NES Programming #14 - Part 2 - Exporting from the tool
NES Programming #14 - Part 1 - Exporting from the tool
NES Programming #89 - Moving to 16 x 16 metatiles
NES Programming #11 - More GUI programming for the tool
NES Programming #59 - Asset tool project loading wrapped up, for now
NES Programming #19 - Creating and exporting metatiles
NES programming #1.1 - Introduction to the NES hardware
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NES Programming #16 - Exporting asset data to the NES!

NES Programming #16 - Exporting asset data to the NES!

In this episode, we finally get data

NES Programming #168 - Almost done with fixing the export process

NES Programming #168 - Almost done with fixing the export process

Worked on finishing up the palette optimization and metatile

NES Programming #165 - Continuing to fix the export process

NES Programming #165 - Continuing to fix the export process

Hello! In this episode we fixed up some more of the

NES Programming #29 - Rendering the map and exporting the data

NES Programming #29 - Rendering the map and exporting the data

It worked?! I mean - of course it worked! In this episode I took the data from the JSON map data and used it to test rendering the ...

NES Programming #166 - Exporting exporting exporting (some more)

NES Programming #166 - Exporting exporting exporting (some more)

Fixing the metatile

NES Programming #14 - Part 2 - Exporting from the tool

NES Programming #14 - Part 2 - Exporting from the tool

We actually got something

NES Programming #14 - Part 1 - Exporting from the tool

NES Programming #14 - Part 1 - Exporting from the tool

We actually got something

NES Programming #89 - Moving to 16 x 16 metatiles

NES Programming #89 - Moving to 16 x 16 metatiles

In this stream, I started the process of moving to use

NES Programming #11 - More GUI programming for the tool

NES Programming #11 - More GUI programming for the tool

In today's episode we reorganized our code, and got the tree structure working with cached children so that we didn't have to ...

NES Programming #59 - Asset tool project loading wrapped up, for now

NES Programming #59 - Asset tool project loading wrapped up, for now

The

NES Programming #19 - Creating and exporting metatiles

NES Programming #19 - Creating and exporting metatiles

In this stream, I added the ability to create and

NES programming #1.1 - Introduction to the NES hardware

NES programming #1.1 - Introduction to the NES hardware

NOW WITH FIXED AUDIO! :-) Livestreaming is every Monday and Thursday, 9PM Eastern on Twitch at ...

NES Programming #93 - Fixing asset tool exports

NES Programming #93 - Fixing asset tool exports

In this live stream, I fixed the