Media Summary: In today's episode we reorganized our code, and got the tree structure working with cached children so that we didn't have to ... I got a list control working! I was also distracted by our puppy, sorry about that. As I mentioned in the video, I'm thinking of working ... NOW WITH FIXED AUDIO! :-) Livestreaming is every Monday and Thursday, 9PM Eastern on Twitch at ...

Nes Programming 11 More Gui - Detailed Analysis & Overview

In today's episode we reorganized our code, and got the tree structure working with cached children so that we didn't have to ... I got a list control working! I was also distracted by our puppy, sorry about that. As I mentioned in the video, I'm thinking of working ... NOW WITH FIXED AUDIO! :-) Livestreaming is every Monday and Thursday, 9PM Eastern on Twitch at ... In this video, I'll be going over ones of the Okay, it was a major diversion :) In this episode, I started work on a tool for managing assets in the game in C. We spent the ... In this stream, I added the ability to create and export metatiles from 32x32 PNG files. This isn't all that different than how we did it ...

Finally got the scrolling bug sorted out by moving code out of the NMI and had some good discussions too. See you on January ... Shorter stream today, Thursday will make up for it I'm sure :) Today we reviewed some items that I felt were unclear from the last ...

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NES Programming #11 - More GUI programming for the tool
Programming the NES - Everything you need to know
NES Programming #12 - More tool programming
NES programming #1.1 - Introduction to the NES hardware
NES Programming: Video 11 - MMC1 Mapper
NES Programming #10 - A slight diversion into tool making
NES Programming #19 - Creating and exporting metatiles
NES Programming #173 - Fixing the scrolling bug for good
NES Maker: Easy NES Game Development with GUI. #nintendo #nes #program #gaming #homegrown #classic
NES programming #3 - Adding a new entity type
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NES Programming #11 - More GUI programming for the tool

NES Programming #11 - More GUI programming for the tool

In today's episode we reorganized our code, and got the tree structure working with cached children so that we didn't have to ...

Programming the NES - Everything you need to know

Programming the NES - Everything you need to know

This is a tutorial for how to

NES Programming #12 - More tool programming

NES Programming #12 - More tool programming

I got a list control working! I was also distracted by our puppy, sorry about that. As I mentioned in the video, I'm thinking of working ...

NES programming #1.1 - Introduction to the NES hardware

NES programming #1.1 - Introduction to the NES hardware

NOW WITH FIXED AUDIO! :-) Livestreaming is every Monday and Thursday, 9PM Eastern on Twitch at ...

NES Programming: Video 11 - MMC1 Mapper

NES Programming: Video 11 - MMC1 Mapper

In this video, I'll be going over ones of the

NES Programming #10 - A slight diversion into tool making

NES Programming #10 - A slight diversion into tool making

Okay, it was a major diversion :) In this episode, I started work on a tool for managing assets in the game in C. We spent the ...

NES Programming #19 - Creating and exporting metatiles

NES Programming #19 - Creating and exporting metatiles

In this stream, I added the ability to create and export metatiles from 32x32 PNG files. This isn't all that different than how we did it ...

NES Programming #173 - Fixing the scrolling bug for good

NES Programming #173 - Fixing the scrolling bug for good

Finally got the scrolling bug sorted out by moving code out of the NMI and had some good discussions too. See you on January ...

NES Maker: Easy NES Game Development with GUI. #nintendo #nes #program #gaming #homegrown #classic

NES Maker: Easy NES Game Development with GUI. #nintendo #nes #program #gaming #homegrown #classic

My wife's old

NES programming #3 - Adding a new entity type

NES programming #3 - Adding a new entity type

Shorter stream today, Thursday will make up for it I'm sure :) Today we reviewed some items that I felt were unclear from the last ...