Media Summary: note: the VI count is obviously not working because it's counting w/ the frames during the slowdowns. this is all software-side ... Some new updates on tiny3d, besides performance improvements and bugfixes, two new example projects where added. This demo showcases a technique I came up with for the last N64Brew gamejam. You can download the ROM here ...

N64 Homebrew Basic Vector Graphics - Detailed Analysis & Overview

note: the VI count is obviously not working because it's counting w/ the frames during the slowdowns. this is all software-side ... Some new updates on tiny3d, besides performance improvements and bugfixes, two new example projects where added. This demo showcases a technique I came up with for the last N64Brew gamejam. You can download the ROM here ... going to move the callbacks into a timer interrupt instead of having them be executed during vi ... example of how a shape looks ...

Photo Gallery

N64 Homebrew - Basic Vector Graphics Engine (Demo)
Vector Demo - N64 homebrew demo
How to Make N64 Style Graphics
Tiny3D - HDR & Bloom / Post-Processing [N64 Homebrew]
New Nintendo 64 Homebrew in Development! - CRT
How are toon shading and dynamic shadows possible on the N64?
How I implemented MegaTextures on real Nintendo 64 hardware
N64 Homebrew - Reading vectors from DFS & object_logic callbacks
64Noid - Homebrew N64 game
Small64 - N64 homebrew demo
The beginner's guide to making a game for the N64 using libdragon
N64 Homebrew - 100k-Tri Map with Culling
View Detailed Profile
N64 Homebrew - Basic Vector Graphics Engine (Demo)

N64 Homebrew - Basic Vector Graphics Engine (Demo)

note: the VI count is obviously not working because it's counting w/ the frames during the slowdowns. this is all software-side ...

Vector Demo - N64 homebrew demo

Vector Demo - N64 homebrew demo

Vector

How to Make N64 Style Graphics

How to Make N64 Style Graphics

Shader: http://www.emutalk.net/threads/54215-Emulating-

Tiny3D - HDR & Bloom / Post-Processing [N64 Homebrew]

Tiny3D - HDR & Bloom / Post-Processing [N64 Homebrew]

Some new updates on tiny3d, besides performance improvements and bugfixes, two new example projects where added.

New Nintendo 64 Homebrew in Development! - CRT

New Nintendo 64 Homebrew in Development! - CRT

Novo jogo

How are toon shading and dynamic shadows possible on the N64?

How are toon shading and dynamic shadows possible on the N64?

This is my team's entry to this year's

How I implemented MegaTextures on real Nintendo 64 hardware

How I implemented MegaTextures on real Nintendo 64 hardware

This demo showcases a technique I came up with for the last N64Brew gamejam. You can download the ROM here ...

N64 Homebrew - Reading vectors from DFS & object_logic callbacks

N64 Homebrew - Reading vectors from DFS & object_logic callbacks

going to move the callbacks into a timer interrupt instead of having them be executed during vi ... example of how a shape looks ...

64Noid - Homebrew N64 game

64Noid - Homebrew N64 game

64Noid is a

Small64 - N64 homebrew demo

Small64 - N64 homebrew demo

Small 64 is a

The beginner's guide to making a game for the N64 using libdragon

The beginner's guide to making a game for the N64 using libdragon

I go over how to get started making

N64 Homebrew - 100k-Tri Map with Culling

N64 Homebrew - 100k-Tri Map with Culling

Working on a 3D Frogger clone as

Better engine, Better graphics (Nintendo 64)

Better engine, Better graphics (Nintendo 64)

Patreon: https://www.patreon.com/Kazestuff Streams: https://www.youtube.com/@KazeClips https://twitter.com/KazeEmanuar ...