Media Summary: note: the VI count is obviously not working because it's counting w/ the frames during the slowdowns. this is all software-side ... Some new updates on tiny3d, besides performance improvements and bugfixes, two new example projects where added. This demo showcases a technique I came up with for the last N64Brew gamejam. You can download the ROM here ...
N64 Homebrew Basic Vector Graphics - Detailed Analysis & Overview
note: the VI count is obviously not working because it's counting w/ the frames during the slowdowns. this is all software-side ... Some new updates on tiny3d, besides performance improvements and bugfixes, two new example projects where added. This demo showcases a technique I came up with for the last N64Brew gamejam. You can download the ROM here ... going to move the callbacks into a timer interrupt instead of having them be executed during vi ... example of how a shape looks ...