Media Summary: Added two new example projects to tiny3d, showing fresnel and mipmaps (`20_mipmaps`, `21_fresnel`). Fresnel is done via ... Got a lot of random stuff done now. Better controls, alignment to the floor, drop-shadows, proper scenes with actor placements, ... This new example project shows how to perform culling with tiny3d. In addition new frustum functions where added as well as an ...

N64 Homebrew 100k Tri Map - Detailed Analysis & Overview

Added two new example projects to tiny3d, showing fresnel and mipmaps (`20_mipmaps`, `21_fresnel`). Fresnel is done via ... Got a lot of random stuff done now. Better controls, alignment to the floor, drop-shadows, proper scenes with actor placements, ... This new example project shows how to perform culling with tiny3d. In addition new frustum functions where added as well as an ... In this video I play through SBLOBBER 64 this is an Awesome new I've now added a completely new ucode specifically for particles. That is 3D points with a size/color that got expanded into ... Some new addition to the particle ucode i showed earlier. This adds texture support, including some features like UV offsets, ...

Some new updates on tiny3d, besides performance improvements and bugfixes, two new example projects where added. I built a custom open-world engine for the

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N64 Homebrew - 100k-Tri Map with Culling
Tiny3D - Fresnel & Mipmaps [N64 Homebrew]
N64 Homebrew - Player Test-Map
True HDR rendering - A Nintendo 64 homebrew demo
Tiny3D - Frustum Culling [N64 Homebrew]
SBLOBBER 64 New N64 Homebrew
Tiny3D - Particles [N64 Homebrew]
Tiny3D - Textured-Particles [N64 Homebrew]
Tiny3D - HDR & Bloom / Post-Processing [N64 Homebrew]
How I Built an Open-World Engine for the N64
New Nintendo 64 Homebrew in Development! - CRT
DK64: Recompiled FAQ with Ballaam and 2dos
View Detailed Profile
N64 Homebrew - 100k-Tri Map with Culling

N64 Homebrew - 100k-Tri Map with Culling

Working on a 3D Frogger clone as

Tiny3D - Fresnel & Mipmaps [N64 Homebrew]

Tiny3D - Fresnel & Mipmaps [N64 Homebrew]

Added two new example projects to tiny3d, showing fresnel and mipmaps (`20_mipmaps`, `21_fresnel`). Fresnel is done via ...

N64 Homebrew - Player Test-Map

N64 Homebrew - Player Test-Map

Got a lot of random stuff done now. Better controls, alignment to the floor, drop-shadows, proper scenes with actor placements, ...

True HDR rendering - A Nintendo 64 homebrew demo

True HDR rendering - A Nintendo 64 homebrew demo

The

Tiny3D - Frustum Culling [N64 Homebrew]

Tiny3D - Frustum Culling [N64 Homebrew]

This new example project shows how to perform culling with tiny3d. In addition new frustum functions where added as well as an ...

SBLOBBER 64 New N64 Homebrew

SBLOBBER 64 New N64 Homebrew

In this video I play through SBLOBBER 64 this is an Awesome new

Tiny3D - Particles [N64 Homebrew]

Tiny3D - Particles [N64 Homebrew]

I've now added a completely new ucode specifically for particles. That is 3D points with a size/color that got expanded into ...

Tiny3D - Textured-Particles [N64 Homebrew]

Tiny3D - Textured-Particles [N64 Homebrew]

Some new addition to the particle ucode i showed earlier. This adds texture support, including some features like UV offsets, ...

Tiny3D - HDR & Bloom / Post-Processing [N64 Homebrew]

Tiny3D - HDR & Bloom / Post-Processing [N64 Homebrew]

Some new updates on tiny3d, besides performance improvements and bugfixes, two new example projects where added.

How I Built an Open-World Engine for the N64

How I Built an Open-World Engine for the N64

I built a custom open-world engine for the

New Nintendo 64 Homebrew in Development! - CRT

New Nintendo 64 Homebrew in Development! - CRT

Novo jogo

DK64: Recompiled FAQ with Ballaam and 2dos

DK64: Recompiled FAQ with Ballaam and 2dos

N64

NEW N64 Games - HUGE N64 Game Jam, all playable now!

NEW N64 Games - HUGE N64 Game Jam, all playable now!

N64Brew