Media Summary: My new shader system, coming to the asset store soon, which supports up to 256 textures at once in a single splat map shader, ... Talking about puddles, ramp lighting modes, low end texturing options, and more. A quick tutorial showing you how to use the

Megasplat Revisited - Detailed Analysis & Overview

My new shader system, coming to the asset store soon, which supports up to 256 textures at once in a single splat map shader, ... Talking about puddles, ramp lighting modes, low end texturing options, and more. A quick tutorial showing you how to use the This week: - Getting texture names when colliding with a surface - Lots of bug fixes - The new 'Shader Compiler' Things are starting wrong, apparently the author Jason Booth never tested his product with a terrain with many objects. Changes and fixes for the 1.09 patch are discussed, including improvements to the terrain converter like the ability to save and ...

Version 0.92 - Support for Unity Terrains, along with painting and texturing tools that can work on Unity Terrains, and some ... My solution for integrating physics with tessellated/displaced geometry. In this video you can see how an Unity Terrain, translates into a Detailed tutorial on mesh processing and texture array creation in An overview of some of the features added to

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MegaSplat Revisited
MegaSplat
MegaSplat Development Update 9
MegaSplat QuickTutorial: The TextureGraph
MegaSplat, development update #5
Megasplat 1.06 unresponsive with 10,000 objects on terrain, never tested!
MegaSplat from the Asset Store more problems, author not willing to fix, no refund, fraud!
MegaSplat Dev Log 21 - Improved Terrain Converter
MegaSplat Update 2
MegaSplat: Integrating physics and tessellation
Mega Splat conversion from Unity terrain disaster
MegaSplat, working with meshes and texture arrays
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MegaSplat Revisited

MegaSplat Revisited

With the many updates

MegaSplat

MegaSplat

My new shader system, coming to the asset store soon, which supports up to 256 textures at once in a single splat map shader, ...

MegaSplat Development Update 9

MegaSplat Development Update 9

Talking about puddles, ramp lighting modes, low end texturing options, and more.

MegaSplat QuickTutorial: The TextureGraph

MegaSplat QuickTutorial: The TextureGraph

A quick tutorial showing you how to use the

MegaSplat, development update #5

MegaSplat, development update #5

This week: - Getting texture names when colliding with a surface - Lots of bug fixes - The new 'Shader Compiler'

Megasplat 1.06 unresponsive with 10,000 objects on terrain, never tested!

Megasplat 1.06 unresponsive with 10,000 objects on terrain, never tested!

Things are starting wrong, apparently the author Jason Booth never tested his product with a terrain with many objects.

MegaSplat from the Asset Store more problems, author not willing to fix, no refund, fraud!

MegaSplat from the Asset Store more problems, author not willing to fix, no refund, fraud!

In this video you can see that

MegaSplat Dev Log 21 - Improved Terrain Converter

MegaSplat Dev Log 21 - Improved Terrain Converter

Changes and fixes for the 1.09 patch are discussed, including improvements to the terrain converter like the ability to save and ...

MegaSplat Update 2

MegaSplat Update 2

Version 0.92 - Support for Unity Terrains, along with painting and texturing tools that can work on Unity Terrains, and some ...

MegaSplat: Integrating physics and tessellation

MegaSplat: Integrating physics and tessellation

My solution for integrating physics with tessellated/displaced geometry.

Mega Splat conversion from Unity terrain disaster

Mega Splat conversion from Unity terrain disaster

In this video you can see how an Unity Terrain, translates into a

MegaSplat, working with meshes and texture arrays

MegaSplat, working with meshes and texture arrays

Detailed tutorial on mesh processing and texture array creation in

MegaSplat dev log 12: Wetness, alpha modes, and more..

MegaSplat dev log 12: Wetness, alpha modes, and more..

An overview of some of the features added to