Media Summary: My new shader system, coming to the asset store soon, which supports up to 256 textures at once in a single splat map shader, ... Talking about puddles, ramp lighting modes, low end texturing options, and more. A quick tutorial showing you how to use the
Megasplat Revisited - Detailed Analysis & Overview
My new shader system, coming to the asset store soon, which supports up to 256 textures at once in a single splat map shader, ... Talking about puddles, ramp lighting modes, low end texturing options, and more. A quick tutorial showing you how to use the This week: - Getting texture names when colliding with a surface - Lots of bug fixes - The new 'Shader Compiler' Things are starting wrong, apparently the author Jason Booth never tested his product with a terrain with many objects. Changes and fixes for the 1.09 patch are discussed, including improvements to the terrain converter like the ability to save and ...
Version 0.92 - Support for Unity Terrains, along with painting and texturing tools that can work on Unity Terrains, and some ... My solution for integrating physics with tessellated/displaced geometry. In this video you can see how an Unity Terrain, translates into a Detailed tutorial on mesh processing and texture array creation in An overview of some of the features added to