Media Summary: A brief introduction to some of the features of A quick tutorial showing you how to use the Development log on my 256 texture splat map shader.
Megasplat - Detailed Analysis & Overview
A brief introduction to some of the features of A quick tutorial showing you how to use the Development log on my 256 texture splat map shader. My new shader system, coming to the asset store soon, which supports up to 256 textures at once in a single splat map shader, ... Going over the features and fixes added to the first patch of This tutorial walks you through the steps of setting up a new Unity Terrain to be painted with
My solution for integrating physics with tessellated/displaced geometry. Detailed tutorial on mesh processing and texture array creation in In this video I create texture maps from pictures to be used in Gaia (standard Unity terrain) and Showing off the new integrated Texture Packer in This week: - Getting texture names when colliding with a surface - Lots of bug fixes - The new 'Shader Compiler' A quick demo of a new shader feature coming to
In this episode I talk about animated raindrops,