Media Summary: A brief introduction to some of the features of A quick tutorial showing you how to use the Development log on my 256 texture splat map shader.

Megasplat - Detailed Analysis & Overview

A brief introduction to some of the features of A quick tutorial showing you how to use the Development log on my 256 texture splat map shader. My new shader system, coming to the asset store soon, which supports up to 256 textures at once in a single splat map shader, ... Going over the features and fixes added to the first patch of This tutorial walks you through the steps of setting up a new Unity Terrain to be painted with

My solution for integrating physics with tessellated/displaced geometry. Detailed tutorial on mesh processing and texture array creation in In this video I create texture maps from pictures to be used in Gaia (standard Unity terrain) and Showing off the new integrated Texture Packer in This week: - Getting texture names when colliding with a surface - Lots of bug fixes - The new 'Shader Compiler' A quick demo of a new shader feature coming to

In this episode I talk about animated raindrops,

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Intro to MegaSplat
MegaSplat QuickTutorial: The TextureGraph
MegaSplat, DevLog #2
MegaSplat
MegaSplat Update #1
Quick Tutorial: Setup a Unity Terrain for painting with MegaSplat
MegaSplat: Integrating physics and tessellation
MegaSplat, working with meshes and texture arrays
Unity3D Create Your Own Textures for Gaia and MegaSplat
MegaSplat 1.5 Texture Packer
MegaSplat, development update #5
MegaSplat, Alpha Layer mode
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Intro to MegaSplat

Intro to MegaSplat

A brief introduction to some of the features of

MegaSplat QuickTutorial: The TextureGraph

MegaSplat QuickTutorial: The TextureGraph

A quick tutorial showing you how to use the

MegaSplat, DevLog #2

MegaSplat, DevLog #2

Development log #2 on my 256 texture splat map shader.

MegaSplat

MegaSplat

My new shader system, coming to the asset store soon, which supports up to 256 textures at once in a single splat map shader, ...

MegaSplat Update #1

MegaSplat Update #1

Going over the features and fixes added to the first patch of

Quick Tutorial: Setup a Unity Terrain for painting with MegaSplat

Quick Tutorial: Setup a Unity Terrain for painting with MegaSplat

This tutorial walks you through the steps of setting up a new Unity Terrain to be painted with

MegaSplat: Integrating physics and tessellation

MegaSplat: Integrating physics and tessellation

My solution for integrating physics with tessellated/displaced geometry.

MegaSplat, working with meshes and texture arrays

MegaSplat, working with meshes and texture arrays

Detailed tutorial on mesh processing and texture array creation in

Unity3D Create Your Own Textures for Gaia and MegaSplat

Unity3D Create Your Own Textures for Gaia and MegaSplat

In this video I create texture maps from pictures to be used in Gaia (standard Unity terrain) and

MegaSplat 1.5 Texture Packer

MegaSplat 1.5 Texture Packer

Showing off the new integrated Texture Packer in

MegaSplat, development update #5

MegaSplat, development update #5

This week: - Getting texture names when colliding with a surface - Lots of bug fixes - The new 'Shader Compiler'

MegaSplat, Alpha Layer mode

MegaSplat, Alpha Layer mode

A quick demo of a new shader feature coming to

MegaSplat Development Log 15 - Procedural Texturing, Raindrops, and more

MegaSplat Development Log 15 - Procedural Texturing, Raindrops, and more

In this episode I talk about animated raindrops,