Media Summary: What does it mean to to be the world's best game artist? What skills do you need to direct other artists? In this episode, industry ... In the final segment of my interview with Finally! In this episode Peter Oliphant gives us the lowdown on what transpired at Interplay during the long, hellish development of ...
Matt Chat 130 Mark Soderwall - Detailed Analysis & Overview
What does it mean to to be the world's best game artist? What skills do you need to direct other artists? In this episode, industry ... In the final segment of my interview with Finally! In this episode Peter Oliphant gives us the lowdown on what transpired at Interplay during the long, hellish development of ... This week, I tour a new favorite, Piranha Bytes' 2001 classic Gothic. I didn't play this game when it came out, and now regret it. Support the D.A.W.G.Z. @ patreon.com/MSsecretpod Support Dan @ dansoder.com Support Lamizzy @ patreon.com/pitm p*nties ... In this tell-all interview, Peter gives us the dirt on moving from a career as a child actor to a prodigy programmer. He's got his first ...
In this episode, we look back to Blizzard's 1996 monster hit Diablo, the game that defined the "action RPG." Trading complexity for ... This is the first part of my interview with the game audio guru George Sanger, better known as The Fat Man. An amazing musician ... In my final segment with Frayed Knights creator Jay Branson, we A game about exploring, collecting and evolving but in reverse! The games industry sucks...at least when the suits interfere with creative artists. George talks here about the massive steps he's ...