Media Summary: What does it mean to to be the world's best game artist? What skills do you need to direct other artists? In this episode, industry ... In the final segment of my interview with In this episode I review Interplay's Stonekeep, a lesser known title from the 90s. There's a lot to love and a lot to loathe about the ...
Matt Chat 129 Mark Soderwall - Detailed Analysis & Overview
What does it mean to to be the world's best game artist? What skills do you need to direct other artists? In this episode, industry ... In the final segment of my interview with In this episode I review Interplay's Stonekeep, a lesser known title from the 90s. There's a lot to love and a lot to loathe about the ... In this tell-all interview, Peter gives us the dirt on moving from a career as a child actor to a prodigy programmer. He's got his first ... This week, I tour a new favorite, Piranha Bytes' 2001 classic Gothic. I didn't play this game when it came out, and now regret it. Erick and Rich discuss N-able's Shadow AI Visibility solution and the larger opportunity it represents for MSPs to add AI services, ...
A game about exploring, collecting and evolving but in reverse! I'm back this week with the 3rd part of my interview with Jay "Rampant Coyote" Barnson, creator of Frayed Knights. In this segment ...