Media Summary: What does it mean to to be the world's best game artist? What skills do you need to direct other artists? In this episode, industry ... In the final segment of my interview with In this episode I review Interplay's Stonekeep, a lesser known title from the 90s. There's a lot to love and a lot to loathe about the ...

Matt Chat 129 Mark Soderwall - Detailed Analysis & Overview

What does it mean to to be the world's best game artist? What skills do you need to direct other artists? In this episode, industry ... In the final segment of my interview with In this episode I review Interplay's Stonekeep, a lesser known title from the 90s. There's a lot to love and a lot to loathe about the ... In this tell-all interview, Peter gives us the dirt on moving from a career as a child actor to a prodigy programmer. He's got his first ... This week, I tour a new favorite, Piranha Bytes' 2001 classic Gothic. I didn't play this game when it came out, and now regret it. Erick and Rich discuss N-able's Shadow AI Visibility solution and the larger opportunity it represents for MSPs to add AI services, ...

A game about exploring, collecting and evolving but in reverse! I'm back this week with the 3rd part of my interview with Jay "Rampant Coyote" Barnson, creator of Frayed Knights. In this segment ...

Photo Gallery

Matt Chat 129: Mark Soderwall on Game Development
Matt Chat 130: Mark Soderwall on Graphic Design's Best Practices
Matt Chat 131: Mark Soderwall on Terminator 3, Enter the Matrix, and Demon Stone
Matt Chat 132: Fracture, Force Unleashed, Clone Wars, and More with Mark Soderwall
Matt Chat 128: Stonekeep
Matt Chat 135: Peter Oliphant on Lexi-Cross and Mr. Cool
Matt Chat 133: Gothic and German Yum!
Episode 129: Hungry and Confused
Devoltia
Reverse Ideology
MGDS Testimonials :: Mark Soderwall
Tanis
View Detailed Profile
Matt Chat 129: Mark Soderwall on Game Development

Matt Chat 129: Mark Soderwall on Game Development

Mark Soderwall

Matt Chat 130: Mark Soderwall on Graphic Design's Best Practices

Matt Chat 130: Mark Soderwall on Graphic Design's Best Practices

What does it mean to to be the world's best game artist? What skills do you need to direct other artists? In this episode, industry ...

Matt Chat 131: Mark Soderwall on Terminator 3, Enter the Matrix, and Demon Stone

Matt Chat 131: Mark Soderwall on Terminator 3, Enter the Matrix, and Demon Stone

Mark

Matt Chat 132: Fracture, Force Unleashed, Clone Wars, and More with Mark Soderwall

Matt Chat 132: Fracture, Force Unleashed, Clone Wars, and More with Mark Soderwall

In the final segment of my interview with

Matt Chat 128: Stonekeep

Matt Chat 128: Stonekeep

In this episode I review Interplay's Stonekeep, a lesser known title from the 90s. There's a lot to love and a lot to loathe about the ...

Matt Chat 135: Peter Oliphant on Lexi-Cross and Mr. Cool

Matt Chat 135: Peter Oliphant on Lexi-Cross and Mr. Cool

In this tell-all interview, Peter gives us the dirt on moving from a career as a child actor to a prodigy programmer. He's got his first ...

Matt Chat 133: Gothic and German Yum!

Matt Chat 133: Gothic and German Yum!

This week, I tour a new favorite, Piranha Bytes' 2001 classic Gothic. I didn't play this game when it came out, and now regret it.

Episode 129: Hungry and Confused

Episode 129: Hungry and Confused

Erick and Rich discuss N-able's Shadow AI Visibility solution and the larger opportunity it represents for MSPs to add AI services, ...

Devoltia

Devoltia

A game about exploring, collecting and evolving but in reverse!

Reverse Ideology

Reverse Ideology

Chiptune for a game.

MGDS Testimonials :: Mark Soderwall

MGDS Testimonials :: Mark Soderwall

Mark Soderwall

Tanis

Tanis

Teaser video for a game to be produced.

Matt Chat 126: Jay Barnson on Criticism and Indie Game Development

Matt Chat 126: Jay Barnson on Criticism and Indie Game Development

I'm back this week with the 3rd part of my interview with Jay "Rampant Coyote" Barnson, creator of Frayed Knights. In this segment ...