Media Summary: 3D modeling, texturing, animating and scripting the the base version of the trailer. This will be the base for the crane, batteries and ... Just finished the Electro Magnet script. Here are the initial tests. This will be done via the crane but I overwrote the weight limitations of the "player pick up object" script to test faster.

Mars Is Flat Dev Update - Detailed Analysis & Overview

3D modeling, texturing, animating and scripting the the base version of the trailer. This will be the base for the crane, batteries and ... Just finished the Electro Magnet script. Here are the initial tests. This will be done via the crane but I overwrote the weight limitations of the "player pick up object" script to test faster. I've added the "tablet check" animation and re-worked the 1st person helmet system. So I was checking out Cinemachine as I will be using it for the upcoming game trailer, but its so awesome that I am going to scrap ... The easy part was making the models. Next up - mechanics.

This is the first version of the cargo elevator that will be used for the When the player hits Tab, the character will look at his wrist tablet, but also any "attach object" outlines nearby will show up. Quick recap: re-wrote a bunch of assets, worked on fotsteps, a bit more work on the helmet visor (the glass-dirt light reflection etc.) Just a CyberTruck turning into a SolarTruck. Showcasing a location I just made and also the actual process in a time lapse.

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Mars is flat Game dev update - The base trailer
Mars is flat - Dev. update - Crane testing
Mars is flat - Dev. update 8: First Person Camera
Mars is flat - game dev - testing some of the base buidling system
Game Dev update - Mars is flat - "tablet check" animation & new 1st person helmet system.
Mars is flat - dev update - Cinemachine preview
Mars is flat Dev. Update - habitat modules
Mars is flat - game dev. update - Elevator
Elon Musk Allowing Developer To Use SpaceX In New Game | Mars Is Flat - The Game
Mars is flat - dev update - object placement outline
Game dev. recap - Mars is flat
Game Dev update - Mars is flat - CyberTruck turns into a SolarTruck
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Mars is flat Game dev update - The base trailer

Mars is flat Game dev update - The base trailer

3D modeling, texturing, animating and scripting the the base version of the trailer. This will be the base for the crane, batteries and ...

Mars is flat - Dev. update - Crane testing

Mars is flat - Dev. update - Crane testing

Just finished the Electro Magnet script. Here are the initial tests.

Mars is flat - Dev. update 8: First Person Camera

Mars is flat - Dev. update 8: First Person Camera

In this video you can see the

Mars is flat - game dev - testing some of the base buidling system

Mars is flat - game dev - testing some of the base buidling system

This will be done via the crane but I overwrote the weight limitations of the "player pick up object" script to test faster.

Game Dev update - Mars is flat - "tablet check" animation & new 1st person helmet system.

Game Dev update - Mars is flat - "tablet check" animation & new 1st person helmet system.

I've added the "tablet check" animation and re-worked the 1st person helmet system.

Mars is flat - dev update - Cinemachine preview

Mars is flat - dev update - Cinemachine preview

So I was checking out Cinemachine as I will be using it for the upcoming game trailer, but its so awesome that I am going to scrap ...

Mars is flat Dev. Update - habitat modules

Mars is flat Dev. Update - habitat modules

The easy part was making the models. Next up - mechanics.

Mars is flat - game dev. update - Elevator

Mars is flat - game dev. update - Elevator

This is the first version of the cargo elevator that will be used for the

Elon Musk Allowing Developer To Use SpaceX In New Game | Mars Is Flat - The Game

Elon Musk Allowing Developer To Use SpaceX In New Game | Mars Is Flat - The Game

Elon Musk gives a game

Mars is flat - dev update - object placement outline

Mars is flat - dev update - object placement outline

When the player hits Tab, the character will look at his wrist tablet, but also any "attach object" outlines nearby will show up.

Game dev. recap - Mars is flat

Game dev. recap - Mars is flat

Quick recap: re-wrote a bunch of assets, worked on fotsteps, a bit more work on the helmet visor (the glass-dirt light reflection etc.)

Game Dev update - Mars is flat - CyberTruck turns into a SolarTruck

Game Dev update - Mars is flat - CyberTruck turns into a SolarTruck

Just a CyberTruck turning into a SolarTruck.

Mars is flat - game dev. update: new location + time-lapse

Mars is flat - game dev. update: new location + time-lapse

Showcasing a location I just made and also the actual process in a time lapse.