Media Summary: 3D modeling, texturing, animating and scripting the the base version of the trailer. This will be the base for the crane, batteries and ... Just finished the Electro Magnet script. Here are the initial tests. This will be done via the crane but I overwrote the weight limitations of the "player pick up object" script to test faster.
Mars Is Flat Dev Update - Detailed Analysis & Overview
3D modeling, texturing, animating and scripting the the base version of the trailer. This will be the base for the crane, batteries and ... Just finished the Electro Magnet script. Here are the initial tests. This will be done via the crane but I overwrote the weight limitations of the "player pick up object" script to test faster. I've added the "tablet check" animation and re-worked the 1st person helmet system. So I was checking out Cinemachine as I will be using it for the upcoming game trailer, but its so awesome that I am going to scrap ... The easy part was making the models. Next up - mechanics.
This is the first version of the cargo elevator that will be used for the When the player hits Tab, the character will look at his wrist tablet, but also any "attach object" outlines nearby will show up. Quick recap: re-wrote a bunch of assets, worked on fotsteps, a bit more work on the helmet visor (the glass-dirt light reflection etc.) Just a CyberTruck turning into a SolarTruck. Showcasing a location I just made and also the actual process in a time lapse.