Media Summary: Building some functionality to debug issues caused by non-watertight Continuing work on armor / shrouds for low poly ships using a new method I implemented for bridging edge loops! Might work on ... The current way I'm creating and positioning antennas has been a bit of a sore point. We need a more principled method as we ...
Live Python Coding 3d Mesh - Detailed Analysis & Overview
Building some functionality to debug issues caused by non-watertight Continuing work on armor / shrouds for low poly ships using a new method I implemented for bridging edge loops! Might work on ... The current way I'm creating and positioning antennas has been a bit of a sore point. We need a more principled method as we ... Building a new fighter for my retro space combat game using my custom Taking a look and some loose ends today, building out remaining functionality for