Media Summary: I tried creating a custom ray/path tracing renderer. Featuring: maths, shaders, and cats! This project was written in C# and HLSL, ... Check out Lambda here and sign up for their GPU Cloud: Thank you so much for being with us for ... In just a few months with DXR, SEED designed a demo showing what could be done with depth-of- field, ray traced reflections, ray ...
Live Coding A Realtime Raytracing - Detailed Analysis & Overview
I tried creating a custom ray/path tracing renderer. Featuring: maths, shaders, and cats! This project was written in C# and HLSL, ... Check out Lambda here and sign up for their GPU Cloud: Thank you so much for being with us for ... In just a few months with DXR, SEED designed a demo showing what could be done with depth-of- field, ray traced reflections, ray ...