Media Summary: Techniques used to make it work: Chunks, 3D Perlin noise, interpolated Marching cubes algorithm, Threads. Repo: Just a demo of a simple application I started using a noise library to get seamless noise. the
Libgdx Procedurally Generated Voxel Terrain - Detailed Analysis & Overview
Techniques used to make it work: Chunks, 3D Perlin noise, interpolated Marching cubes algorithm, Threads. Repo: Just a demo of a simple application I started using a noise library to get seamless noise. the It's been a while since my last video, I have been fairly busy and fairly tired, so haven't really gotten into programming much. BUT ... First try making a world generator in Java All blocks are saved in an int array(x,y:blockid). It load a million times faster now because I now