Media Summary: For the MUS1099 competition I wrote another prize drawing program. This time in At the beginning of the home-computer revolution, much of computing was about peeks and pokes. This art has been lost today, ... One of the effects that is easy to do on machines like the C64 or Amiga is the „melting screen“. In theory you can do such things ...

Let S Code Vga Text - Detailed Analysis & Overview

For the MUS1099 competition I wrote another prize drawing program. This time in At the beginning of the home-computer revolution, much of computing was about peeks and pokes. This art has been lost today, ... One of the effects that is easy to do on machines like the C64 or Amiga is the „melting screen“. In theory you can do such things ... A couple of games back in the 1990s utilised the The Amiga and its Agnus chip could do some amazing raster effects. One subprocessor of the Agnus was called Copper. In the last episode we learned how to do Copper bars on the

Imagine turning on your computer and booting to this. (Epilepsy Warning) In this episode we learn how to smoothly scroll & pan in the

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Let's Code VGA Text Mode & MUS1099 Competition Winner!
Writing directly to VGA memory in C, BASIC, and assembly language
Let's Code MS DOS 0x03: The VGA Card
Let's Code MS DOS 0x1D: Melting the VGA Screen
Let's Code MS DOS 0x2E: VGA Redefinable Charsets
Let's Code MS DOS 0x34: VGA Blending
Let's Code MS DOS 0x11: The Mysterious VGA Mode X
Let's Code MS DOS: 0x32 VGA Split Screen
Let's Code MS DOS 0x06: VGA Palette Tricks and Refactoring
Let's Code MS DOS 0x0F: VGA Copper Bars
Let's Code MS DOS 0x10: VGA Smooth Scrolling In Text Mode!
VGA Text-Mode Insanity (Epilepsy Warning)
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Let's Code VGA Text Mode & MUS1099 Competition Winner!

Let's Code VGA Text Mode & MUS1099 Competition Winner!

For the MUS1099 competition I wrote another prize drawing program. This time in

Writing directly to VGA memory in C, BASIC, and assembly language

Writing directly to VGA memory in C, BASIC, and assembly language

At the beginning of the home-computer revolution, much of computing was about peeks and pokes. This art has been lost today, ...

Let's Code MS DOS 0x03: The VGA Card

Let's Code MS DOS 0x03: The VGA Card

In this third part of the "

Let's Code MS DOS 0x1D: Melting the VGA Screen

Let's Code MS DOS 0x1D: Melting the VGA Screen

One of the effects that is easy to do on machines like the C64 or Amiga is the „melting screen“. In theory you can do such things ...

Let's Code MS DOS 0x2E: VGA Redefinable Charsets

Let's Code MS DOS 0x2E: VGA Redefinable Charsets

The EGA and

Let's Code MS DOS 0x34: VGA Blending

Let's Code MS DOS 0x34: VGA Blending

The

Let's Code MS DOS 0x11: The Mysterious VGA Mode X

Let's Code MS DOS 0x11: The Mysterious VGA Mode X

So far we programmed the

Let's Code MS DOS: 0x32 VGA Split Screen

Let's Code MS DOS: 0x32 VGA Split Screen

A couple of games back in the 1990s utilised the

Let's Code MS DOS 0x06: VGA Palette Tricks and Refactoring

Let's Code MS DOS 0x06: VGA Palette Tricks and Refactoring

In this episode we

Let's Code MS DOS 0x0F: VGA Copper Bars

Let's Code MS DOS 0x0F: VGA Copper Bars

The Amiga and its Agnus chip could do some amazing raster effects. One subprocessor of the Agnus was called Copper.

Let's Code MS DOS 0x10: VGA Smooth Scrolling In Text Mode!

Let's Code MS DOS 0x10: VGA Smooth Scrolling In Text Mode!

In the last episode we learned how to do Copper bars on the

VGA Text-Mode Insanity (Epilepsy Warning)

VGA Text-Mode Insanity (Epilepsy Warning)

Imagine turning on your computer and booting to this. (Epilepsy Warning)

Let's Code MS DOS Episode 0x12: VGA Mode X Panning & Scrolling

Let's Code MS DOS Episode 0x12: VGA Mode X Panning & Scrolling

In this episode we learn how to smoothly scroll & pan in the