Media Summary: 5DD 236B RC 5DD 236C 2DD sj.DD dj.2DD j.214D * 2774 Damage * Requires 50% Heat * Can start with 4DD instead * Can do j. 214D~C 236C Dash 2DD 2147D 5DD 6DD 2DD j.DD dj.2DD j.214D * 4742 Damage * Can start with CH 214D from a certain ... B+C Dash 6A 6C Dash 2DD 2147D 5DD 6DD 2DD j.DD j.2DD j.214D * 3246 Damage * Does not work in the corner.
Lambda Intermediate Ground 01 - Detailed Analysis & Overview
5DD 236B RC 5DD 236C 2DD sj.DD dj.2DD j.214D * 2774 Damage * Requires 50% Heat * Can start with 4DD instead * Can do j. 214D~C 236C Dash 2DD 2147D 5DD 6DD 2DD j.DD dj.2DD j.214D * 4742 Damage * Can start with CH 214D from a certain ... B+C Dash 6A 6C Dash 2DD 2147D 5DD 6DD 2DD j.DD j.2DD j.214D * 3246 Damage * Does not work in the corner. CH 6A 5C x N 6C Dash 2DD 2147D 5DD 6DD 2DD j.DD dj.2DD j.214D * 4329 Damage * 6A has head invincibility, good against ... 5DD 236B * 1258 Damage * Can start with 4DD instead (see response) * 5DD has huge reach and good as a general zoning tool. 214D 5DD 236C Dash 2DD 2147D 5DD 6DD 2DD j.DD dj.2DD j.214D * 4018 Damage * Can start with 214D~C * Breaks
CH 214A 5C x N 6C 236C Dash 5C x N 6C 2DD j.DD dj.2DD j.214D * 3000 Damage * Can do j.DD j.214D~C dj.2DD j.214D ... {CH 5D} CH 236C (5C x N 6C 214D) x2 5C x N 6C 2DD 2147D 5DD 6DD 2DD j.DD dj.2DD j.214D * 6011 Damage * Requires ... 214D~C Dash 5C x N 6C Dash 2DD 2147D 5DD 6DD 2DD j.DD dj.2DD j.214D * 4153 Damage * Breaks 2 Primers on block ... 4DD 236B * 1258 Damage * 4DD is a ranged overhead that can get you punished, use accordingly. {CH 5D} 236C Dash 5C x N 6C Dash 2DD 2147D 5DD 6DD 2DD j.DD dj.2DD j.214D * 4329 Damage * Can be used as anti-air ... Many developers have become familiar with building microservices on traditional compute offerings such as virtual machines and ...
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