Media Summary: This video continues the implementation of In this video, we wrap up the shader system, integrate it into the material system, perform some interface simplification and ... This video is the first part of a refactor effort to make render views more flexible and configurable. This is a 2-part video, with the ...
Kohi 018 Vulkan Renderpass Vulkan - Detailed Analysis & Overview
This video continues the implementation of In this video, we wrap up the shader system, integrate it into the material system, perform some interface simplification and ... This video is the first part of a refactor effort to make render views more flexible and configurable. This is a 2-part video, with the ... In this video, we continue the construction of a flexible shader system by creating a generic renderer-level interface and prepare ... This video is the second (and last, for now) part of a refactor effort to make render views more flexible and configurable. This is a ... In this video, before continuing on, we resolve some long-standing (as well as some new) bugs that have been reported.
In this video we make texture maps play a bigger role in the renderer by moving samplers to be held by them. We also make them ... In this video, we further extend the lighting system by adding point lights and some debug rendering modes. In this video, we begin the construction of a flexible shader system with an overview and refactoring of the existing material and UI ...