Media Summary: This video continues the implementation of In this video, we wrap up the shader system, integrate it into the material system, perform some interface simplification and ... This video is the first part of a refactor effort to make render views more flexible and configurable. This is a 2-part video, with the ...

Kohi 018 Vulkan Renderpass Vulkan - Detailed Analysis & Overview

This video continues the implementation of In this video, we wrap up the shader system, integrate it into the material system, perform some interface simplification and ... This video is the first part of a refactor effort to make render views more flexible and configurable. This is a 2-part video, with the ... In this video, we continue the construction of a flexible shader system by creating a generic renderer-level interface and prepare ... This video is the second (and last, for now) part of a refactor effort to make render views more flexible and configurable. This is a ... In this video, before continuing on, we resolve some long-standing (as well as some new) bugs that have been reported.

In this video we make texture maps play a bigger role in the renderer by moving samplers to be held by them. We also make them ... In this video, we further extend the lighting system by adding point lights and some debug rendering modes. In this video, we begin the construction of a flexible shader system with an overview and refactoring of the existing material and UI ...

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Kohi #018: Vulkan Renderpass (Vulkan Game Engine Series)
Kohi #019: Vulkan Command Pools and Buffers (Vulkan Game Engine Series)
Kohi #044: Dynamic Vulkan Buffers (Vulkan Game Engine Series)
Kohi #048: Finalizing the Shader System (Vulkan Game Engine Series)
Render View Configurability, Part 1 (Kohi #77, Vulkan Game Engine Series)
Kohi #047: Shader System Part 3 (Vulkan Game Engine Series)
Render View Configurability, Part 2 (Kohi #77.5, Vulkan Game Engine Series)
Kohi #069: Bug Fix Pass (Vulkan Game Engine Series)
Kohi #057: Enhancing Texture Maps (Vulkan Game Engine Series)
Render Passes in Vulkan
Kohi #017: Vulkan Swapchain, Images and Depth Buffer (Vulkan Game Engine Series)
Kohi #052: Point Lights and Debug Modes (Vulkan Game Engine Series)
View Detailed Profile
Kohi #018: Vulkan Renderpass (Vulkan Game Engine Series)

Kohi #018: Vulkan Renderpass (Vulkan Game Engine Series)

This video continues the implementation of

Kohi #019: Vulkan Command Pools and Buffers (Vulkan Game Engine Series)

Kohi #019: Vulkan Command Pools and Buffers (Vulkan Game Engine Series)

This video continues the implementation of

Kohi #044: Dynamic Vulkan Buffers (Vulkan Game Engine Series)

Kohi #044: Dynamic Vulkan Buffers (Vulkan Game Engine Series)

In this video, we enhance our

Kohi #048: Finalizing the Shader System (Vulkan Game Engine Series)

Kohi #048: Finalizing the Shader System (Vulkan Game Engine Series)

In this video, we wrap up the shader system, integrate it into the material system, perform some interface simplification and ...

Render View Configurability, Part 1 (Kohi #77, Vulkan Game Engine Series)

Render View Configurability, Part 1 (Kohi #77, Vulkan Game Engine Series)

This video is the first part of a refactor effort to make render views more flexible and configurable. This is a 2-part video, with the ...

Kohi #047: Shader System Part 3 (Vulkan Game Engine Series)

Kohi #047: Shader System Part 3 (Vulkan Game Engine Series)

In this video, we continue the construction of a flexible shader system by creating a generic renderer-level interface and prepare ...

Render View Configurability, Part 2 (Kohi #77.5, Vulkan Game Engine Series)

Render View Configurability, Part 2 (Kohi #77.5, Vulkan Game Engine Series)

This video is the second (and last, for now) part of a refactor effort to make render views more flexible and configurable. This is a ...

Kohi #069: Bug Fix Pass (Vulkan Game Engine Series)

Kohi #069: Bug Fix Pass (Vulkan Game Engine Series)

In this video, before continuing on, we resolve some long-standing (as well as some new) bugs that have been reported.

Kohi #057: Enhancing Texture Maps (Vulkan Game Engine Series)

Kohi #057: Enhancing Texture Maps (Vulkan Game Engine Series)

In this video we make texture maps play a bigger role in the renderer by moving samplers to be held by them. We also make them ...

Render Passes in Vulkan

Render Passes in Vulkan

What is to be gained by

Kohi #017: Vulkan Swapchain, Images and Depth Buffer (Vulkan Game Engine Series)

Kohi #017: Vulkan Swapchain, Images and Depth Buffer (Vulkan Game Engine Series)

This video continues the implementation of

Kohi #052: Point Lights and Debug Modes (Vulkan Game Engine Series)

Kohi #052: Point Lights and Debug Modes (Vulkan Game Engine Series)

In this video, we further extend the lighting system by adding point lights and some debug rendering modes.

Kohi #045: Shader System Part 1 (Vulkan Game Engine Series)

Kohi #045: Shader System Part 1 (Vulkan Game Engine Series)

In this video, we begin the construction of a flexible shader system with an overview and refactoring of the existing material and UI ...