Media Summary: Hey guys, this is a video demonstration of our current progress towards I tried creating a custom ray/path tracing renderer. Featuring: maths, shaders, and cats! This project was written in C# and HLSL, ... Made for a 3rd year university graphics programming module.
Interactive Cpu Raytracer - Detailed Analysis & Overview
Hey guys, this is a video demonstration of our current progress towards I tried creating a custom ray/path tracing renderer. Featuring: maths, shaders, and cats! This project was written in C# and HLSL, ... Made for a 3rd year university graphics programming module. In order to support in-house TRSE demo effects for the C64/VIC20, I decided to implement a simple gamedev Patreon: patreon.com/user?u=58955910. Realtime Ray Tracing on the CPU with inter-reflections
Trashy but still interesting depth of field implementation. I currently don't really use any denoising method so the final render is ...