Media Summary: Made for a 3rd year university graphics programming module. In today's C++ and GLSL and something presentation, I show In order to support in-house TRSE demo effects for the C64/VIC20, I decided to implement a simple
Cpu Based Raytracer - Detailed Analysis & Overview
Made for a 3rd year university graphics programming module. In today's C++ and GLSL and something presentation, I show In order to support in-house TRSE demo effects for the C64/VIC20, I decided to implement a simple Equivalent to a 50 minute university lecture on Realtime Ray Tracing on the CPU with inter-reflections This is an animation I've made using a Java