Media Summary: In this talk we'll discuss the current state of the art in In this 2016 GDC Europe session, PlayDead's Mikkel Gjoel and Mikkel Svendsen detail the techniques used to achieve high ... (Review code provided by Playdead PR) --- Patreon: Podcast (iTunes) ...
Inside Game Audio Programming Purpose - Detailed Analysis & Overview
In this talk we'll discuss the current state of the art in In this 2016 GDC Europe session, PlayDead's Mikkel Gjoel and Mikkel Svendsen detail the techniques used to achieve high ... (Review code provided by Playdead PR) --- Patreon: Podcast (iTunes) ... Eric Lorenz ( has more than 10 years of experience in professional