Media Summary: My Personal portfolio C&C are very much welcome. After lots of work, my (partial) re-design for the shockwave level of Playdead's I was playing around with my Mutable Instruments Elements controlled by my 16n fader panel and processed by Strymon ...

Inside Video Game Audio Driven - Detailed Analysis & Overview

My Personal portfolio C&C are very much welcome. After lots of work, my (partial) re-design for the shockwave level of Playdead's I was playing around with my Mutable Instruments Elements controlled by my 16n fader panel and processed by Strymon ... In this 2016 GDC Europe session, PlayDead's Mikkel Gjoel and Mikkel Svendsen detail the techniques used to achieve high ...

Photo Gallery

INSIDE Video Game: "Audio Driven" Gameplay on Shock Wave Level
INSIDE video game: "Audio Driven Gameplay" in Queue (Lineup) Level
INSIDE Sound Redesign | Shockwave Level
[Old Version, Poor Audio] PJL - Playdead's Inside - Full Game
Playdead's INSIDE: Shockwave Level (Sound Re-Design)
Playdead's Inside - Game Walkthrough Re-score/sound design
PLAYDEAD INSIDE Turbine Section HD Audio
INSIDE OST sub impact (Extended)
Inside - Shock Wave (Clean sound)
INSIDE OST hypnotic rail (Extended)
INSIDE - All Cutscenes - The Movie (Full Walkthrough 4K UHD)
Low Complexity, High Fidelity: The Rendering of INSIDE
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INSIDE Video Game: "Audio Driven" Gameplay on Shock Wave Level

INSIDE Video Game: "Audio Driven" Gameplay on Shock Wave Level

I was mesmerised by this

INSIDE video game: "Audio Driven Gameplay" in Queue (Lineup) Level

INSIDE video game: "Audio Driven Gameplay" in Queue (Lineup) Level

I was mesmerised by this

INSIDE Sound Redesign | Shockwave Level

INSIDE Sound Redesign | Shockwave Level

My Personal portfolio C&C are very much welcome.

[Old Version, Poor Audio] PJL - Playdead's Inside - Full Game

[Old Version, Poor Audio] PJL - Playdead's Inside - Full Game

[Outdated version - technical

Playdead's INSIDE: Shockwave Level (Sound Re-Design)

Playdead's INSIDE: Shockwave Level (Sound Re-Design)

After lots of work, my (partial) re-design for the shockwave level of Playdead's

Playdead's Inside - Game Walkthrough Re-score/sound design

Playdead's Inside - Game Walkthrough Re-score/sound design

I was playing around with my Mutable Instruments Elements controlled by my 16n fader panel and processed by Strymon ...

PLAYDEAD INSIDE Turbine Section HD Audio

PLAYDEAD INSIDE Turbine Section HD Audio

PLAYDEAD INSIDE Turbine Section HD Audio

INSIDE OST sub impact (Extended)

INSIDE OST sub impact (Extended)

I stream

Inside - Shock Wave (Clean sound)

Inside - Shock Wave (Clean sound)

Inside

INSIDE OST hypnotic rail (Extended)

INSIDE OST hypnotic rail (Extended)

I stream

INSIDE - All Cutscenes - The Movie (Full Walkthrough 4K UHD)

INSIDE - All Cutscenes - The Movie (Full Walkthrough 4K UHD)

INSIDE

Low Complexity, High Fidelity: The Rendering of INSIDE

Low Complexity, High Fidelity: The Rendering of INSIDE

In this 2016 GDC Europe session, PlayDead's Mikkel Gjoel and Mikkel Svendsen detail the techniques used to achieve high ...

INSIDE TRAILER | Sound Design Project Day One

INSIDE TRAILER | Sound Design Project Day One

My first project as a