Media Summary: A video demonstrating my GPU-based Smoothed Particle Hydrodynamics (SPH) implementation Smoothed Particle Hydrodynamics (SPH) implemented runs at ~1200 FPS on a GTX 970, without video capture. Sources can be found on ...
Iisph Using Cuda - Detailed Analysis & Overview
A video demonstrating my GPU-based Smoothed Particle Hydrodynamics (SPH) implementation Smoothed Particle Hydrodynamics (SPH) implemented runs at ~1200 FPS on a GTX 970, without video capture. Sources can be found on ... Particle based 2-phase fluid simulation. 65536 locally interacting particles running at 100 frames per second. Written in C++ ... This is a movie from my thesis project. We are investigating interactive simulation of fluids on the GPU. Some more details: ... DFSPH (divergence-free smoothed particle hydrodynamics) is a method presented by Prof. Dr. Jan Bender & Dr. Dan Koschier ...