Media Summary: This video covers various optimizations to reduce draw calls such as combining meshes, batching and Next Add lighting to the decals as a shader feature. We had a week to do whatever shader we wanted so I made a combined
Gpu Instancing Shadow - Detailed Analysis & Overview
This video covers various optimizations to reduce draw calls such as combining meshes, batching and Next Add lighting to the decals as a shader feature. We had a week to do whatever shader we wanted so I made a combined Splines + GPU instancing + some shader fluff This is a super simple demo for my education. I implemented WISHLIST ON STEAM: I experimented with rendering techniques and various forms of
multi_compile_instancing, UNITY_VERTEX_INPUT_INSTANCE_ID and UNITY_SETUP_INSTANCE_ID()