Media Summary: I made this while studying global illumination techniques. I adapted the recursive CPU code from the book Some progress with the top level acceleration structure. The scene BVH is rebuilt every frame and sent to the GPU via a texture. ... 400 instances If you wish to play with the code, you can get it here:
Glsl Path Tracer - Detailed Analysis & Overview
I made this while studying global illumination techniques. I adapted the recursive CPU code from the book Some progress with the top level acceleration structure. The scene BVH is rebuilt every frame and sent to the GPU via a texture. ... 400 instances If you wish to play with the code, you can get it here: The original version of Utah Teapot (33% taller than the version we often see). This video shows importance sampling of ...