Media Summary: Ray tracing with Lambertian, Blinn-Phong and ambient shadings Demo showing off the result of one of the future ray If you've ever been confused about how modern games render realistic lighting, this is the video for you. In this beginner-friendly ...
Path Traced Reflection Refraction Ambient - Detailed Analysis & Overview
Ray tracing with Lambertian, Blinn-Phong and ambient shadings Demo showing off the result of one of the future ray If you've ever been confused about how modern games render realistic lighting, this is the video for you. In this beginner-friendly ... A video from my renderer which combines rasterization/raytracing and a ton of screen-space tricks to achieve real-time ... Realtime lightmapping, 1x1 lumel/texel per voxel-vertex. Ray-