Media Summary: A compilation of all the videos I recorded for my game, from the start of development, to the end of 2016. It's pretty nifty to watch. GKV Work-in-progress: Dash with particle effects I was trying to add better particles for the Phase Dash and I eventually came to this. It's not suitable for the Phase Dash but I think ...

Gkv Work In Progress In - Detailed Analysis & Overview

A compilation of all the videos I recorded for my game, from the start of development, to the end of 2016. It's pretty nifty to watch. GKV Work-in-progress: Dash with particle effects I was trying to add better particles for the Phase Dash and I eventually came to this. It's not suitable for the Phase Dash but I think ... You guys are probably sick of seeing posts of these animations, but I want to get this GKV Work-in-progress: First trial on dash effects Based on the suggestion of a fellow developer, I've allowed the player to rotate in-between attacks (while not targeting an enemy).

I fixed the bugs with the new attack input system. Charge animations now fade in at a consistent manner, and the character no ... I made a window for choosing animations in your whole Unity project. It shows animated thumbnails, so you can easily pick which ... I did an experiment to see if Unity can pick up constraint-based animations from Blender. Surprised to see it actually

Photo Gallery

GKV Work-in-progress: 2017 In Summary
GKV Work-in-progress: 2016 In Summary
GKV Work-in-progress: 2018 In Summary
GKV Work-in-progress: Dash with particle effects
GKV Work-in-progress: Game Over/Player Repawn
GKV Work-in-progress: Playing Around with Particles
GKV Work-in-progress: Dash out of sync
GKV Work-in-progress: Warhammer standard attacks
GKV Work-in-progress: First trial on dash effects
GKV Work-in-progress: Allow rotation in-between attacks
GKV Work-in-progress: New Attack Input System Test
GKV Work-in-progress: Animation Chooser Widget
View Detailed Profile
GKV Work-in-progress: 2017 In Summary

GKV Work-in-progress: 2017 In Summary

Compilation of all the

GKV Work-in-progress: 2016 In Summary

GKV Work-in-progress: 2016 In Summary

A compilation of all the videos I recorded for my game, from the start of development, to the end of 2016. It's pretty nifty to watch.

GKV Work-in-progress: 2018 In Summary

GKV Work-in-progress: 2018 In Summary

Compilation of all the

GKV Work-in-progress: Dash with particle effects

GKV Work-in-progress: Dash with particle effects

GKV Work-in-progress: Dash with particle effects

GKV Work-in-progress: Game Over/Player Repawn

GKV Work-in-progress: Game Over/Player Repawn

So I got player respawning to

GKV Work-in-progress: Playing Around with Particles

GKV Work-in-progress: Playing Around with Particles

I was trying to add better particles for the Phase Dash and I eventually came to this. It's not suitable for the Phase Dash but I think ...

GKV Work-in-progress: Dash out of sync

GKV Work-in-progress: Dash out of sync

GKV Work-in-progress: Dash out of sync

GKV Work-in-progress: Warhammer standard attacks

GKV Work-in-progress: Warhammer standard attacks

You guys are probably sick of seeing posts of these animations, but I want to get this

GKV Work-in-progress: First trial on dash effects

GKV Work-in-progress: First trial on dash effects

GKV Work-in-progress: First trial on dash effects

GKV Work-in-progress: Allow rotation in-between attacks

GKV Work-in-progress: Allow rotation in-between attacks

Based on the suggestion of a fellow developer, I've allowed the player to rotate in-between attacks (while not targeting an enemy).

GKV Work-in-progress: New Attack Input System Test

GKV Work-in-progress: New Attack Input System Test

I fixed the bugs with the new attack input system. Charge animations now fade in at a consistent manner, and the character no ...

GKV Work-in-progress: Animation Chooser Widget

GKV Work-in-progress: Animation Chooser Widget

I made a window for choosing animations in your whole Unity project. It shows animated thumbnails, so you can easily pick which ...

GKV Work-in-progress: Demento Test Rig 2

GKV Work-in-progress: Demento Test Rig 2

I did an experiment to see if Unity can pick up constraint-based animations from Blender. Surprised to see it actually