Media Summary: A compilation of all the videos I recorded for my game, from the start of development, to the end of 2016. It's pretty nifty to watch. GKV Work-in-progress: Dash with particle effects I was trying to add better particles for the Phase Dash and I eventually came to this. It's not suitable for the Phase Dash but I think ...
Gkv Work In Progress In - Detailed Analysis & Overview
A compilation of all the videos I recorded for my game, from the start of development, to the end of 2016. It's pretty nifty to watch. GKV Work-in-progress: Dash with particle effects I was trying to add better particles for the Phase Dash and I eventually came to this. It's not suitable for the Phase Dash but I think ... You guys are probably sick of seeing posts of these animations, but I want to get this GKV Work-in-progress: First trial on dash effects Based on the suggestion of a fellow developer, I've allowed the player to rotate in-between attacks (while not targeting an enemy).
I fixed the bugs with the new attack input system. Charge animations now fade in at a consistent manner, and the character no ... I made a window for choosing animations in your whole Unity project. It shows animated thumbnails, so you can easily pick which ... I did an experiment to see if Unity can pick up constraint-based animations from Blender. Surprised to see it actually